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Temple of Arnil - Mu Online Season 16

Background

The Temple of Arnil was a vast temple raised to the blood god Arnil (Lemuria) during the age of the ancient MU empire. It was once the most beautiful structure on the continent; today it stands ruined and desolate.

The temple was built by a group of renowned priests, and nobles and commoners alike followed them, mistaking the wicked blood god Arnil for a benevolent one. The priests knew exactly what Arnil was — they built the temple anyway, because they were demons wearing human faces, deceiving the people into raising a temple so their dark power could grow. The truth stayed hidden and the temple only got bigger.

When the evil god Secneum appeared on the continent, the priests of Arnil called a mass gathering at the temple. Once more than half the people of MU were assembled in one place, the priests dropped their disguise and slaughtered every one of them as a sacrifice to wake Arnil. Arnil rose, became Lemuria, and went on to resurrect the sealed evil god Secneum — Kundun. The temple was destroyed afterwards, but part of Kundun's following remained, and they have used the ruins as their base ever since, waiting for the day Kundun takes the continent.

1. Temple of Arnil map information

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How to move Entry level Hunting penalty level
Movement command window (M) — move using 50,000 Zen
On foot — through the entrance at Elbeland (209, 135)
1,100 1,130

Basic information

  • The Temple of Arnil is an elemental hunting ground — the monsters that spawn here carry elemental attributes.
  • Monsters have Excellent Damage Chance Resistance, Critical Damage Chance Resistance, Damage Absorption and Debuff Chance Resistance values.
  • There is a safe zone on the map. You are moved to it when you log out or when your character dies.
  • The map has area movement gates, so you can travel between areas through them.
Area movement gate Coordinate 1 Coordinate 2
Gate (123, 13) (124, 190)

2. Main drop item

Excellent Manticore Armor — gems and general grade items drop as they do on other hunting grounds.

3. Monsters in the Temple of Arnil

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Name Level Description
Temple Ogre 520 A Temple Ogre monster that attacks at close range.

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Name Level Description
Temple Gremlin 525 A Temple Gremlin monster that makes ranged area attacks. (Absorbs 100 Mana on hit.)

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Name Level Description
Temple Gargoyle 530 A Temple Gargoyle monster that attacks at close range.

4. Temple of Arnil Elite Zone

An Elite Zone flag stands at the entrance of the elite hunting area inside the Temple of Arnil. Temple Ogre (Elite), Temple Gremlin (Elite) and Temple Gargoyle (Elite) spawn there.

Elite monsters carry elite debuff options and elite skills. When an elite monster damages your character, an elite debuff is applied with 100% chance. Elite monsters also have the same immunities as boss monsters, including Divine Punishment. The debuff effect can be reduced with your Guardian's elite resistance option.

Elite Zone locations

Element Coordinates
Fire 34, 187
Water 46, 133
Earth 162, 81
Wind 135, 220
Darkness 35, 69

Debuffs applied by elite monsters

Monster element Debuff 1 Debuff 2
Fire Bleeding Attack Power reduction
Water Deadly Poison Attack Power reduction
Earth Bleeding Attack Speed reduction
Wind Deadly Poison Defense reduction
Darkness Bleeding Defense reduction

5. Elite monster drops

Elite monsters drop items on top of the hunting ground's common drop table. Some of these items have a weekly drop cap, which resets each week.

Drop item Description
Elite Option Change Fragment Collect 50 to create an Elite Option Change Stone, which lets you change your Guardian's elite option.
Sealed Armor Fragment Collect 50 to craft one Flawed Bloodangel Armor.
Golden Crest Crafting material for 4th Wings / Cape items.
Elite Guardian Enhancement Stone Required to enhance Guardian items of level 11 or higher.
Jewel of Harmony Grants a fixed option to items of level 9 or higher.

6. Flawed Bloodangel Armor

Flawed Bloodangel Armor lets you craft Bloodangel armor without a Soul of Bloodangel. Collect 50 Sealed Armor Fragments and craft at the Chaos Goblin NPC in Noria using normal combination.

Main material Additional materials Result
Sealed Armor Fragment ×50 5 Bless
5 Soul
1 Creation
1 Chaos
Flawed Bloodangel Armor
Flawed Bloodangel Armor 10 Bless
10 Soul
1 Creation
1 Chaos
On success: +13 Bloodangel Armor (random class)

7. Elite Zone monsters

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Name Level Description
Temple Ogre (Elite) 530 An elite monster that attacks at close range.

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Name Level Description
Temple Gremlin (Elite) 530 An elite monster that makes ranged area attacks. (Absorbs 100 Mana on hit.)

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Name Level Description
Temple Gargoyle (Elite) 530 An elite monster that attacks at close range.
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