admin Posted Thursday at 07:07 AM Posted Thursday at 07:07 AM Magic Gladiator Renewal - Mu Online Season 16 The Magic Gladiator class was reworked in Season 16 Part 2-2. The class now splits into two build types: the Knight-type Magic Gladiator and the Wizard-type Magic Gladiator. 1. Knight-type Magic Gladiator A Knight-type Magic Gladiator can be built as a dual one-handed sword MG or a two-handed sword MG. Dual one-handed sword MG scales with the Agility stat and attacks with high attack speed. Two-handed sword MG scales with the Strength stat and attacks with high attack power. New buff skills Spiral Charge (Two-Handed Sword only) Obtained from Wizard Pasi, Lorencia — requires Strength 900 Description Usable while a two-handed sword is equipped. Once cast it stays active until the character dies or logs out. Increases the character's Attack Power and Defense (uses the Strength stat). Increases the range of Chaos Blade and Fire Blood to 6, and every third skill use detonates the sword aura to hit surrounding targets. Crusher Charge (One-Handed Sword only) Obtained from Wizard Pasi, Lorencia — requires Strength 900 Description Usable while a one-handed sword is equipped. Once cast it stays active until the character dies or logs out. Increases the character's Attack Speed and Defense (uses the Agility stat). Increases the range of Chaos Blade and Ice Blood to 5, and every third skill use detonates the sword aura to hit surrounding targets. New attack skill Chaos Blade Two-handed & one-handed sword (MP 19 / AG 14) Obtained from Priest James, Elbeland — 1,000 Ruud Description Strikes a wide area around and in front of the character with a huge black sword aura wrapped in blue light. Base range is 3; Spiral Charge or Crusher Charge extends it, and while a charge buff is active every third attack detonates the aura. Renewed skills Fire Blood Two-handed sword only Obtained from Priest James, Elbeland — 1,000 Ruud Description Strikes a wide area around and in front of the character with a burning sword aura. Base range is 3; Spiral Charge extends it, and while the charge buff is active every third attack detonates the aura. Ice Blood One-handed sword only Obtained from Priest James, Elbeland — 1,000 Ruud Description Strikes a wide area in a straight line from the character with a frozen sword aura. Base range is 3; Crusher Charge extends it, and while the charge buff is active every third attack detonates the aura. New two-handed swords Bloodangel Magic Two-Handed Sword Requirement Level 400 or higher Min/Max attack power 350 ~ 379 Attack speed 45 Required Strength 650 Required Agility 398 Required Energy 139 Excellent options Excellent Damage Chance +10% Attack Speed +7 Life/8 after killing a monster Mana/8 after killing a monster Attack Power +1.5 per 20 levels Attack Power +42 Dark Angel Magic Two-Handed Sword Requirement Level 600 or higher Min/Max attack power 410 ~ 441 Attack speed 45 Required Strength 686 Required Agility 419 Required Energy 145 Excellent options Excellent Damage Chance +10% Attack Speed +7 Life/8 after killing a monster Mana/8 after killing a monster Attack Power +1.6 per 20 levels Attack Power +45 Holy Angel Magic Two-Handed Sword Requirement Level 800 or higher Min/Max attack power 489 ~ 527 Attack speed 45 Required Strength 702 Required Agility 432 Required Energy 151 Excellent options Excellent Damage Chance +10% Attack Speed +7 Life/8 after killing a monster Mana/8 after killing a monster Attack Power +1.8 per 20 levels Attack Power +51 Soul Magic Two-Handed Sword Requirement Level 900 or higher Min/Max attack power 566 ~ 609 Attack speed 45 Required Strength 715 Required Agility 438 Required Energy 155 Excellent options Excellent Damage Chance +10% Attack Speed +7 Life/8 after killing a monster Mana/8 after killing a monster Attack Power +2 per 20 levels Attack Power +57 Blue Eye Magic Two-Handed Sword Requirement Level 1000 or higher Min/Max attack power 679 ~ 729 Attack speed 45 Required Strength 731 Required Agility 448 Required Energy 156 Excellent options Excellent Damage Chance +10% Attack Speed +7 Life/8 after killing a monster Mana/8 after killing a monster Attack Power +2.2 per 20 levels Attack Power +62 Silver Heart Magic Two-Handed Sword Requirement Level 1100 or higher Min/Max attack power 790 ~ 840 Attack speed 45 Required Strength 743 Required Agility 458 Required Energy 164 Excellent options Excellent Damage Chance +10% Attack Speed +7 Life/8 after killing a monster Mana/8 after killing a monster Attack Power +2.4 per 20 levels Attack Power +68 2. Wizard-type Magic Gladiator A Wizard-type Magic Gladiator is built around dual-wielded staves. Equipping two staves gives access to stronger magic than before. Part of the Wizardry value of the staff equipped in the left hand (right side of the equipment slot) is applied to the character. The Wizard-type MG scales with the Energy stat and attacks with strong magic damage. New buff skill Elemental Charge (Staff only) Obtained from Wizard Pasi, Lorencia — requires Energy 1,073 Description Usable while a staff is equipped. Once cast it stays active until the character dies or logs out. Increases the character's Wizardry and Defense (uses the Energy stat). Increases the range of Havok Spear to 7, and every third skill use detonates a nova to hit surrounding targets. New attack skill Havok Spear (MP 92 / AG 20) Obtained from Priest James, Elbeland — 1,000 Ruud Description Lightning spears erupt across a wide area around the character, hitting multiple enemies. Base range is 6; Elemental Charge extends it, and while the charge buff is active every third attack detonates a nova. Renewed skill Gigantic Storm Obtained from Monster drop Description Calls down lightning over a wide area around the character. The number of damage instances on normal Gigantic Storm was increased from 1 to 2. 3. Master Skill Tree & Skill Enhancement Tree Master Skill Tree changes The Flame Strike, Ice Enhancement and Inferno Enhancement trees were removed. The positions of Blood Attack Enhancement/Mastery and Gigantic Storm were changed. The requirement for Weapon Mastery was relaxed — the 'Whirlwind Enhancement 10p required' condition was removed. Enhancement/Mastery trees for the three new buff skills were added. Two-Handed Sword and Two-Handed Staff Enhancement/Mastery trees were improved: the Attack Power / Wizardry gained from enhancement was raised, and Mastery can now raise the Double Damage chance up to 5%. No Option Effect 1 Spiral Charge Enhancement Increases the damage of the sword aura explosion. 2 Crusher Charge Enhancement Increases the damage of the sword aura explosion. 3 Elemental Charge Enhancement Increases the damage of the nova. 4 Spiral Charge Mastery Adds one extra sword aura explosion on every third skill use. 5 Crusher Charge Mastery Adds one extra sword aura explosion on every third skill use. 6 Elemental Charge Mastery Adds one extra nova on every third skill use. Skill Enhancement Tree — Chaos Blade No Option Effect 1 Damage count +1 Increases the skill's damage count by 1. 2 Additional damage chance Increases the chance of additional damage by the option value. 3 Attack speed increase Increases the skill's attack speed by 1. 4 Splash damage added Adds a splash damage effect to the skill. 5 Skill damage increase Increases the skill's damage by the option value. 6 Weapon attack power increase Increases the equipped weapon's attack power by the option value (%). Debuffs: Bleeding, Freezing Skill Enhancement Tree — Havok Spear No Option Effect 1 Damage count +1 Increases the skill's damage count by 1. 2 Additional damage chance Increases the chance of additional damage by the option value. 3 Attack speed increase Increases the skill's attack speed by 1. 4 Target increase Increases the number of targets damaged by 1. 5 Skill damage increase Increases the skill's damage by the option value. 6 Weapon attack power increase Increases the equipped weapon's attack power by the option value (%). Debuffs: Bleeding, Deadly Poison 4. Other improvements AG cost of the Knight-type Magic Gladiator's attack skills was adjusted: Skill Previous AG New AG Blood Attack 20 ~ 24 12 Fire Blood 28 14 Ice Blood 28 14 The Attack Speed gained from the Agility stat was also improved.
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