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Gray Aida - Mu Online Season 16

Background

In Aida, where forbidden magic was used, a region was found holding not only the dimensional rift but a powerful dark magic that had never faded. Deep inside Aida, that magic drained the colour from the land and from every plant and animal growing in it, turning them black or white. People came to call the place Gray Aida, and one by one the heroes of the MU continent began to challenge it to remove the dark magic within.

1. Map information

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Map How to move Entry level Hunting penalty level
Gray Aida Movement command window - 50,000 Zen
On foot - through the entrance at Aida (120, 113)
1,130 1,160
  • This is an elemental hunting ground - the monsters that spawn here carry elemental attributes.
  • Monsters have Excellent Damage Chance Resistance, Critical Damage Chance Resistance, Damage Absorption and Debuff Chance Resistance values.
  • There is a safe zone on the map. You are moved to it when you log out or when your character dies.

2. Main drop items

Excellent Manticore Armor and Excellent Socket Necklace.

3. Main hunting spots

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4. Gray Aida monsters

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Name Level Description
Gray Death Tree 550 A Gray Death Tree monster that attacks at close range.

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Name Level Description
Gray Forest Orc 555 A Gray Forest Orc monster that attacks at close range.

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Name Level Description
Gray Death Rider 555 A Gray Death Rider monster that attacks at close range.

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Name Level Description
Gray Witch Queen 560 A Gray Witch Queen monster that makes ranged area attacks. (Absorbs 150 Mana on hit.)

5. Gray Aida Elite Zone

An Elite Zone flag stands at the entrance of the elite hunting area inside Gray Aida. Gray Golem (Elite) and Gray Bloody Witch Queen (Elite) spawn there.

Elite monsters carry elite debuff options and elite skills. When an elite monster damages your character, an elite debuff is applied with 100% chance. Elite monsters have the same immunities as boss monsters, including Divine Punishment, and every one of their attacks can apply a debuff. The debuff effect can be reduced with your Guardian's elite resistance option.

Elite Zone locations

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Element Coordinates
Fire 20, 59
Water 47, 108
Earth 168, 169
Wind 97, 161
Darkness 226, 130

Debuffs applied by elite monsters

Monster element Debuff 1 Debuff 2
Fire Bleeding Attack Power reduction
Water Deadly Poison Attack Power reduction
Earth Bleeding Attack Speed reduction
Wind Deadly Poison Defense reduction
Darkness Bleeding Defense reduction

Elite monsters drop items on top of the hunting ground's common drop table. Some of these items have a weekly drop cap, which resets each week.

Drop item Description
Elite Option Conversion Fragment Collect 50 to create an Elite Option Conversion Stone, which lets you change your Guardian's elite option.
Sealed Armor Fragment Collect 50 to craft one piece of Cracked Bloodangel Armor.
Cracked Bloodangel Armor Lets you craft Bloodangel armour without a Soul of Bloodangel, subject to the success rate. On success you get a +13 Bloodangel armour piece (random class, for the piece used as material).
Golden Crest Crafting material for 4th Wings / Cape items.
Elite Guardian Upgrade Stone Required to enhance Guardian items of level 11 or higher.
Jewel of Harmony Grants a fixed option to items of level 9 or higher.
Garuda's Fire Crafting material for 4th Wings / Cape items. Added from the 16-2 update onwards.

6. Elite Zone monsters

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Name Level Description
Gray Golem (Elite) 560 An elite monster that attacks at close range.

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Name Level Description
Gray Bloody Witch Queen (Elite) 560 An elite monster that makes ranged area attacks. (Absorbs 150 Mana on hit.)
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