admin Posted August 8 Posted August 8 Summoner - full character guide (evolutions, renewal, skills, items) The complete Summoner reference: the class change chain up to Endless Summoner, the Season 14 renewal that split the class into a Wizardry build and a Curse build, every skill with its real server values, and the full Stick and Book progression up to Season 21 Imperial gear. 1. Who the Summoner is Added in Season 3, the Summoner is a mage from a closed and exclusive race whose pure, ancient bloodline carries a natural talent for sorcery. Through the Book of the Other Realm she summons and commands mythical beasts from another dimension, and with the insight of the Third Eye she reads an enemy's weakness at a glance. In play that translates to ranged magic, curses that strip the enemy's power, and debuffs that make her the natural partner of an Energy Elf in a party. Created in Starting Life Starting Mana Strength Agility Stamina Energy Elbeland (no unlock condition) 70 40 21 21 18 23 2. Class evolutions Class change Class Level How Base Summoner 1 Created in Elbeland. 2nd Bloody Summoner 150 Quest at Priest Sebina (Devias bar): Locate the Scroll of the Emperor plus the class item (drops from Lv 62-76 monsters). 3rd Dimension Master 400 Quest chain with Priest Devin (Crywolf): Achieve Hero Status → Secret of the Dark Stone → Prove Your Strength → Infiltrate the Barracks of Balgass → Into the Realm of Darkness. 4th Dimension Summoner 800 Season 12 quest chain in the Deep Dungeon against Sent: Eligibility Test (20 stat points) → New Battle (30 stat points) → New Battle (2). Opens the 4th skill tree. 5th Endless Summoner 1,200 Season 19 quest chain with NPC Unice (Devias 193, 12): three 1-minute battles with the Extra Nuke, Bolt and Wide Area buffs. Rewards: 200 stat points, the 5th tree, all three Extra Ability Cards, and the Giant mount quest (300 Jewels of Creation + one more fight). 3. Core Summoner skills Values from the Season 21 server data. The Summoner shares Fire Ball, Power Wave, Meteorite and Ice with the Dark Wizard; everything below is her own. Skill Type Requirement Base damage MP / AG Range Drain Life Attack Level 35, Energy 150 35 50 / 0 6 Chain Lightning Attack Level 75, Energy 245 70 (3 strikes) 85 / 0 6 Sleep Curse Level 40, Energy 180 - 20 / 3 6 Damage Reflection Buff Level 80, Energy 375 - 40 / 10 5 Explosion Curse attack Level 50, Energy 300 40 35 / 0 4 Requiem Curse attack Level 75, Energy 416 65 60 / 4 4 Pollution Curse attack Level 85, Energy 542 80 70 / 8 4 Weakness Debuff circle Level 93, Energy 663 - 50 / 15 8 Innovation Debuff circle Level 111, Energy 663 - 50 / 15 8 Lightning Shock Attack Level 93, Energy 823 95 115 / 7 6 Berserker Buff Level 83, Energy 300 - 100 / 50 self Darkness Buff Level 83, Energy 300 - 100 / 50 self Death Scythe Curse attack Level 85, Energy 930, Pollution Mastery 10p 75 120 / 20 6 Fire Beast Attack (3rd class) Level 160*, Energy 1,220 100 95 / 10 7 Aqua Beast Attack (3rd class) Level 160*, Energy 1,220 100 95 / 10 7 * Fire Beast and Aqua Beast were added in Season 11 as Dimension Master skills - the level shown is the server's listed requirement; the energy requirement is what gates them in practice. 4. The Season 14 renewal - two ways to build a Summoner Build type Buff How it plays Wizardry Summoner (마력술사) Berserker High attack power build - fast attack speed and high damage using Wizardry. Curse Summoner (저주술사) Darkness Area attacks and debuffs using Curse power - Explosion, Requiem, Pollution, Death Scythe. Berserker - reworked Berserker now scales from the Summoner's Energy stat and the Curse power of the equipped Book - the higher the Curse power, the stronger the effect. Buff effect: Wizardry increase + Attack Speed increase. Debuff side: HP reduction and Defense reduction. Cast once, it stays active until the character dies or logs out. While Berserker is active, the Curse Summoner's skills are disabled. Master tree: Berserker Enhancement (extra Wizardry) and Berserker Mastery (extra Attack Speed and removes the debuff side). Darkness - new buff Darkness scales from the Energy stat and the Wizardry of the equipped Stick, and raises Curse power and Defense. Using it switches the Summoner's stat effect to the Curse Summoner profile and activates the curse skills that Berserker disables. Cast once, it stays active until death or logout. Debuff side: HP reduction. Master tree: Darkness Enhancement (extra Curse power) and Darkness Mastery (extra Defense and removes the debuff). After casting Berserker or Darkness, the Summoner can still receive the Elf's Attack Power Enhancement buff. Curse skill rework Explosion, Requiem and Pollution were removed from the Book weapon skills and became learnable from parchments. Their cast motion and cooldown were sharply reduced, and their damage-over-time effect became normal direct damage. Weakness and Innovation changed from single-cast debuffs into skills that place a magic circle for a set time - every enemy standing on the circle takes the debuff. Through the master tree they can also reduce the target's Elemental Attack (Weakness Mastery) and Elemental Defense (Innovation Mastery). Death Scythe - new curse skill Death Scythe Requires: Pollution Mastery 10 points Pentagram element: Darkness Uses: Curse power Base damage: 75 Cost: MP 120 / AG 20 Area: radius 6 tiles, up to 6 targets Effect An area curse skill that uses the Darkness buff. On first cast the scythe is summoned with an explosion of damage and then follows the Summoner, attacking with her. If Death Scythe is not used for 10 seconds it disappears; recasting summons it again. Death Scythe skill enhancement tree (4th class): Enhancement, Damage Count +1, Additional Damage Chance, Target +1, Range +1, Skill Damage, Weapon Curse Power. Debuffs: Bleeding, Freezing. Master skill tree changes (3rd class) Tree Rank Option Effect Chaos tree 2 Explosion / Requiem / Pollution Enhancement Skill attack power increase 3 Pollution Proficiency Range increase + skill attack power 4 Pollution Mastery Target increase + skill attack power 6 Innovation / Weakness Enhancement Stronger debuff + longer magic circle duration 7 Innovation Mastery Adds enemy Elemental Defense reduction 7 Weakness Mastery Adds enemy Elemental Attack reduction Honor tree 4 Berserker / Darkness Enhancement Extra Wizardry / extra Curse power 5 Berserker / Darkness Mastery Extra Attack Speed / Defense + debuff removed 5. Books - the Curse Summoner's off-hand The renewal added the mastery Book line (이계의서 - Books of the Other Realm). The Excellent Wizardry option on these Books was changed to a Curse power option at the same time. All tiers share the Excellent pool: Excellent Damage Chance +10%, Attack (Magic) Speed +7, Life/8 and Mana/8 on kill, Curse power per 20 levels, flat Curse power. Values from the server files. Book Season Level Attack speed Required Agility Required Energy Book of Bloodangel S14 400 50 182 720 Book of Darkangel S14 600 50 184 730 Book of Holyangel S14 800 50 187 740 Book of Soul S14 900 50 188 752 Blue Eye Book S15 1,000 50 191 862 Silver Heart Book S16 1,100 50 207 881 Manticore Book S17 1,200 50 207 881 Brilliant Book S18 1,300 50 207 881 Apocalypse Book S19 1,400 50 207 881 Lightning Book S19 1,500 50 207 881 Temple Guard's Book S20 1,500 50 202 876 Imperial Book (임페리얼의 서) S21 1,600 50 206 760 The classic contract books - Book of Sahamutt (summons flame Sahamutt: Explosion) and Book of Neil (summons the blood saint Neil: Requiem) - are the Season 3 originals the line grew from. Book of Sahamutt Book of Neil 6. Mastery Sticks - the full progression Damage and requirements read from the server files. Each tier upgrades from a +11 / 16-option stick of the previous tier with that tier's Anvil plus jewels, exactly like every other mastery weapon line. Attack speed is 30 at every tier. Stick Season Level Damage Wizardry % Required Agility Bloodangel Stick S11 400 81 ~ 87 150 88 Darkangel Stick S12 600 111 ~ 117 169 93 Holyangel Stick S13 800 127 ~ 135 196 94 Soul Stick S14 900 145 ~ 153 223 95 Blue Eye Stick S15 1,000 164 ~ 172 244 97 Silver Heart Stick S16 1,100 183 ~ 194 265 101 Manticore Stick S17 1,200 202 ~ 216 280 101 Brilliant Stick S18 1,300 221 ~ 238 295 101 Apocalypse Stick S19 1,400 240 ~ 260 310 101 Lightning Stick S19 1,500 259 ~ 282 323 101 Temple Guard Stick S20 1,500 278 ~ 304 435 96 Imperial Stick S21 1,600 327 ~ 353 532 96 Required Strength sits around 281-288 across the line (283 for Temple Guard and Imperial). 7. Which build, in one table Wizardry Summoner Curse Summoner Buff Berserker (Wizardry + Attack Speed) Darkness (Curse power + Defense) Scales from Energy + the Book's Curse power Energy + the Stick's Wizardry Main skills Lightning Shock, Chain Lightning, Fire/Aqua Beast Explosion, Requiem, Pollution, Death Scythe Debuff toolkit - Weakness and Innovation magic circles (elemental reductions via mastery), Sleep Party role Damage Area damage + stripping enemy attack, defense and elemental stats
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