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Summoner - full character guide (evolutions, renewal, skills, items)

The complete Summoner reference: the class change chain up to Endless Summoner, the Season 14 renewal that split the class into a Wizardry build and a Curse build, every skill with its real server values, and the full Stick and Book progression up to Season 21 Imperial gear.

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1. Who the Summoner is

Added in Season 3, the Summoner is a mage from a closed and exclusive race whose pure, ancient bloodline carries a natural talent for sorcery. Through the Book of the Other Realm she summons and commands mythical beasts from another dimension, and with the insight of the Third Eye she reads an enemy's weakness at a glance. In play that translates to ranged magic, curses that strip the enemy's power, and debuffs that make her the natural partner of an Energy Elf in a party.

Created in Starting Life Starting Mana Strength Agility Stamina Energy
Elbeland (no unlock condition) 70 40 21 21 18 23

2. Class evolutions

Class change Class Level How
Base Summoner 1 Created in Elbeland.
2nd Bloody Summoner 150 Quest at Priest Sebina (Devias bar): Locate the Scroll of the Emperor plus the class item (drops from Lv 62-76 monsters).
3rd Dimension Master 400 Quest chain with Priest Devin (Crywolf): Achieve Hero Status  Secret of the Dark Stone  Prove Your Strength  Infiltrate the Barracks of Balgass  Into the Realm of Darkness.
4th Dimension Summoner 800 Season 12 quest chain in the Deep Dungeon against Sent: Eligibility Test (20 stat points) → New Battle (30 stat points) → New Battle (2). Opens the 4th skill tree.
5th Endless Summoner 1,200 Season 19 quest chain with NPC Unice (Devias 193, 12): three 1-minute battles with the Extra Nuke, Bolt and Wide Area buffs. Rewards: 200 stat points, the 5th tree, all three Extra Ability Cards, and the Giant mount quest (300 Jewels of Creation + one more fight).

3. Core Summoner skills

Values from the Season 21 server data. The Summoner shares Fire Ball, Power Wave, Meteorite and Ice with the Dark Wizard; everything below is her own.

Skill Type Requirement Base damage MP / AG Range
Drain Life Attack Level 35, Energy 150 35 50 / 0 6
Chain Lightning Attack Level 75, Energy 245 70 (3 strikes) 85 / 0 6
Sleep Curse Level 40, Energy 180 - 20 / 3 6
Damage Reflection Buff Level 80, Energy 375 - 40 / 10 5
Explosion Curse attack Level 50, Energy 300 40 35 / 0 4
Requiem Curse attack Level 75, Energy 416 65 60 / 4 4
Pollution Curse attack Level 85, Energy 542 80 70 / 8 4
Weakness Debuff circle Level 93, Energy 663 - 50 / 15 8
Innovation Debuff circle Level 111, Energy 663 - 50 / 15 8
Lightning Shock Attack Level 93, Energy 823 95 115 / 7 6
Berserker Buff Level 83, Energy 300 - 100 / 50 self
Darkness Buff Level 83, Energy 300 - 100 / 50 self
Death Scythe Curse attack Level 85, Energy 930, Pollution Mastery 10p 75 120 / 20 6
Fire Beast Attack (3rd class) Level 160*, Energy 1,220 100 95 / 10 7
Aqua Beast Attack (3rd class) Level 160*, Energy 1,220 100 95 / 10 7

* Fire Beast and Aqua Beast were added in Season 11 as Dimension Master skills - the level shown is the server's listed requirement; the energy requirement is what gates them in practice.

4. The Season 14 renewal - two ways to build a Summoner

Build type Buff How it plays
Wizardry Summoner (마력술사) Berserker High attack power build - fast attack speed and high damage using Wizardry.
Curse Summoner (저주술사) Darkness Area attacks and debuffs using Curse power - Explosion, Requiem, Pollution, Death Scythe.

Berserker - reworked

  • Berserker now scales from the Summoner's Energy stat and the Curse power of the equipped Book - the higher the Curse power, the stronger the effect.
  • Buff effect: Wizardry increase + Attack Speed increase. Debuff side: HP reduction and Defense reduction.
  • Cast once, it stays active until the character dies or logs out.
  • While Berserker is active, the Curse Summoner's skills are disabled.
  • Master tree: Berserker Enhancement (extra Wizardry) and Berserker Mastery (extra Attack Speed and removes the debuff side).

Darkness - new buff

  • Darkness scales from the Energy stat and the Wizardry of the equipped Stick, and raises Curse power and Defense.
  • Using it switches the Summoner's stat effect to the Curse Summoner profile and activates the curse skills that Berserker disables.
  • Cast once, it stays active until death or logout. Debuff side: HP reduction.
  • Master tree: Darkness Enhancement (extra Curse power) and Darkness Mastery (extra Defense and removes the debuff).

After casting Berserker or Darkness, the Summoner can still receive the Elf's Attack Power Enhancement buff.

Curse skill rework

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Explosion, Requiem and Pollution were removed from the Book weapon skills and became learnable from parchments. Their cast motion and cooldown were sharply reduced, and their damage-over-time effect became normal direct damage.

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Weakness and Innovation changed from single-cast debuffs into skills that place a magic circle for a set time - every enemy standing on the circle takes the debuff. Through the master tree they can also reduce the target's Elemental Attack (Weakness Mastery) and Elemental Defense (Innovation Mastery).

Death Scythe - new curse skill

Death Scythe  
image.jpeg Requires: Pollution Mastery 10 points
Pentagram element: Darkness   Uses: Curse power
Base damage: 75   Cost: MP 120 / AG 20
Area: radius 6 tiles, up to 6 targets
Effect An area curse skill that uses the Darkness buff. On first cast the scythe is summoned with an explosion of damage and then follows the Summoner, attacking with her. If Death Scythe is not used for 10 seconds it disappears; recasting summons it again.

Death Scythe skill enhancement tree (4th class): Enhancement, Damage Count +1, Additional Damage Chance, Target +1, Range +1, Skill Damage, Weapon Curse Power. Debuffs: Bleeding, Freezing.

Master skill tree changes (3rd class)

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Tree Rank Option Effect
Chaos tree 2 Explosion / Requiem / Pollution Enhancement Skill attack power increase
  3 Pollution Proficiency Range increase + skill attack power
  4 Pollution Mastery Target increase + skill attack power
  6 Innovation / Weakness Enhancement Stronger debuff + longer magic circle duration
  7 Innovation Mastery Adds enemy Elemental Defense reduction
  7 Weakness Mastery Adds enemy Elemental Attack reduction
Honor tree 4 Berserker / Darkness Enhancement Extra Wizardry / extra Curse power
  5 Berserker / Darkness Mastery Extra Attack Speed / Defense + debuff removed

5. Books - the Curse Summoner's off-hand

The renewal added the mastery Book line (이계의서 - Books of the Other Realm). The Excellent Wizardry option on these Books was changed to a Curse power option at the same time. All tiers share the Excellent pool: Excellent Damage Chance +10%, Attack (Magic) Speed +7, Life/8 and Mana/8 on kill, Curse power per 20 levels, flat Curse power. Values from the server files.

Book   Season Level Attack speed Required Agility Required Energy
Book of Bloodangel image.jpeg S14 400 50 182 720
Book of Darkangel image.jpeg S14 600 50 184 730
Book of Holyangel image.jpeg S14 800 50 187 740
Book of Soul image.jpeg S14 900 50 188 752
Blue Eye Book   S15 1,000 50 191 862
Silver Heart Book   S16 1,100 50 207 881
Manticore Book   S17 1,200 50 207 881
Brilliant Book   S18 1,300 50 207 881
Apocalypse Book   S19 1,400 50 207 881
Lightning Book   S19 1,500 50 207 881
Temple Guard's Book   S20 1,500 50 202 876
Imperial Book (임페리얼의 서)   S21 1,600 50 206 760

The classic contract books - Book of Sahamutt (summons flame Sahamutt: Explosion) and Book of Neil (summons the blood saint Neil: Requiem) - are the Season 3 originals the line grew from.

Book of Sahamutt Book of Neil
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6. Mastery Sticks - the full progression

Damage and requirements read from the server files. Each tier upgrades from a +11 / 16-option stick of the previous tier with that tier's Anvil plus jewels, exactly like every other mastery weapon line. Attack speed is 30 at every tier.

Stick Season Level Damage Wizardry % Required Agility
Bloodangel Stick S11 400 81 ~ 87 150 88
Darkangel Stick S12 600 111 ~ 117 169 93
Holyangel Stick S13 800 127 ~ 135 196 94
Soul Stick S14 900 145 ~ 153 223 95
Blue Eye Stick S15 1,000 164 ~ 172 244 97
Silver Heart Stick S16 1,100 183 ~ 194 265 101
Manticore Stick S17 1,200 202 ~ 216 280 101
Brilliant Stick S18 1,300 221 ~ 238 295 101
Apocalypse Stick S19 1,400 240 ~ 260 310 101
Lightning Stick S19 1,500 259 ~ 282 323 101
Temple Guard Stick S20 1,500 278 ~ 304 435 96
Imperial Stick S21 1,600 327 ~ 353 532 96

Required Strength sits around 281-288 across the line (283 for Temple Guard and Imperial).

7. Which build, in one table

  Wizardry Summoner Curse Summoner
Buff Berserker (Wizardry + Attack Speed) Darkness (Curse power + Defense)
Scales from Energy + the Book's Curse power Energy + the Stick's Wizardry
Main skills Lightning Shock, Chain Lightning, Fire/Aqua Beast Explosion, Requiem, Pollution, Death Scythe
Debuff toolkit - Weakness and Innovation magic circles (elemental reductions via mastery), Sleep
Party role Damage Area damage + stripping enemy attack, defense and elemental stats
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