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Socket items and the Seed system - complete guide

How sockets work from start to finish: which items have sockets and for which class, how to extract Seeds, craft Seed Spheres, upgrade them to Step 7, mount them, and the bonus and set options that appear when you combine elements correctly. All costs, rates and option values are read from the MuEurope server files.

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1. How the system works

A socket item has 1-5 empty sockets. You fill a socket with a Seed Sphere - an element crystal carrying one option - and the item gains that option. The cycle is:

Step What happens NPC
1. Extraction Sacrifice an Excellent or Ancient item to create a Seed with a random option of one element. Seed Master, Elbeland
2. Synthesis Combine the Seed with a Sphere (monster drop) to create a Seed Sphere. Seed Master, Elbeland
3. Mounting Set the Seed Sphere into an empty socket on a socket item. Seed Researcher, Elbeland
4. Removal Destroy a mounted Seed Sphere to free the socket (the sphere is lost). Seed Researcher, Elbeland

Seeds, Spheres and Seed Spheres can all be traded, sold in personal shops and stored in the warehouse.

Operation Zen cost Success
Extract Seed 1,000,000 Varies with material level
Create Seed Sphere 1,000,000 On failure all materials are lost
Mount Seed Sphere 1,000,000 -
Remove Seed Sphere 1,000,000 90% - the sphere is destroyed either way

2. Creating Seeds (Extraction)

   
image.jpeg NPC: Seed Master, Elbeland
Material Requirement Per attempt
Excellent item or Ancient (set) item +4 or higher 1
Jewel of Harmony Essential 1
Jewel of Chaos Essential 1
Jewel of Creation Essential 1
Zen 1,000,000 -

Success rate rises with the sacrificed item's level. On failure the Excellent/Ancient item drops to a random level between +0 and +2 and all three jewels are destroyed. On success the item is consumed and you receive a Seed of a random element - you cannot choose which.

3. The six elements and their options

Weapons accept Fire, Ice and Lightning. Armor, shields and helmets accept Water, Wind and Earth. Option values grow with the Seed Sphere's Step - the ranges below run from Step 1 to the maximum.

Fire (Weapons) Value range
image.png  
Damage / Wizardry per 20 levels 11 → 60
Attack speed increase 7 → 26
Maximum attack / Wizardry increase 30 → 188
Minimum attack / Wizardry increase 20 → 178
Attack / Wizardry increase 20 → 178
AG cost decrease (%) 40 → 59
Ice (Weapons) Value range
image.png  
Life on monster kill 250 → 926
Mana on monster kill 400 → 1,419
Skill attack increase 37 → 240
Attack rating increase 25 → 222
Item durability increase (%) 30 → 165
Lightning (Weapons) Value range
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Excellent damage increase 15 → 311
Excellent damage rate increase (%) 10 → 29
Critical damage increase 30 → 357
Critical damage rate increase (%) 8 → 27
Water (Armor) Value range
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Block rating increase (%) 10 → 29
Defense increase 30 → 135
Shield protection increase 100 → 1,100
Damage reduction (%) 4 → 23
Damage reflection (%) 5 → 24
Wind (Armor) Value range
image.png  
Automatic Life recovery 8 → 162
Maximum Life increase 100 → 745
Maximum Mana increase 150 → 795
Automatic Mana recovery 7 → 243
Maximum AG increase 70 → 526
AG value increase 5 → 43
Earth (Armor) Value range
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Strength increase 6 → 75
Agility increase 1 → 68
Health (Stamina) increase 30 → 132
Energy increase 10 → 110

4. Creating and upgrading Seed Spheres

Sphere Seed Sphere
image.png image.png

Synthesis: Seed + Sphere (monster drop) + 1 Jewel of Chaos + 1 Jewel of Creation + 1,000,000 Zen at the Seed Master. On failure everything is lost. The result is a Seed Sphere [Step 1] of the Seed's element carrying its option.

Sphere upgrade - Steps 1 to 7

Seed Spheres upgrade step by step using Sphere Upgrade Runes plus a second sphere of the same step range as fuel. Higher steps mean higher option values (the right end of the ranges above).

Upgrade Runes needed Zen Success rate
Step 1 → 2 4 10,000,000 90%
Step 2 → 3 5 13,000,000 89%
Step 3 → 4 5 16,000,000 89%
Step 4 → 5 5 19,000,000 89%
Step 5 → 6 6 22,000,000 88%
Step 6 → 7 6+ higher 88%

Each attempt also consumes a second Seed Sphere of the same step bracket (any element) as material.

5. Mounting, bonus options and set options

   
image.jpeg NPC: Seed Researcher, Elbeland
Materials: socket item + Seed Sphere + 1 Jewel of Chaos + 1 Jewel of Creation + 1,000,000 Zen

Bonus socket options - the order matters

When one item carries the right elements, a bonus option can appear (30% chance). The order in which the spheres sit in the sockets decides which bonus you roll:

Item type Element order (socket 1 → 3) Bonus option Chance
Weapons (swords, axes, maces, spears, bows, crossbows, scepters) Fire → Lightning → Ice Attack Power +11 (grows with sphere step, up to +55) 30%
  Lightning → Ice → Fire Skill Attack Power +11 (up to +55) 30%
Staffs / sticks Fire → Lightning → Ice Attack/Wizardry +5 (up to +25) 30%
  Lightning → Ice → Fire Skill Attack Power +11 (up to +55) 30%
Armor pieces and shields Water → Earth → Wind Defense +24 (up to +36) 30%
  Earth → Wind → Water Maximum Life +29 (up to +37) 30%

Set socket options - across everything you wear

Counting every mounted Seed Sphere on all equipped items:

Requirement Set option Chance
1 of each element (Fire, Water, Ice, Wind, Lightning, Earth) Double Damage chance +3% 100%
Fire 1, Water 3, Ice 1, Wind 3, Lightning 1, Earth 2 Ignore enemy Defense +1% 100%

6. Socket counts and rules

How many sockets a dropped item has is random. On this server the odds are:

Item type 1 socket 2 sockets 3 sockets 4 sockets 5 sockets
Weapons, armor, shields 39% 26% 20% 10% 5%
Spears (lances) 50% 25% 19% 4% 2%
Socket necklaces 70% 25% 5% - -
  • The 6-socket rule (Season 12): your equipped weapons can carry at most 6 sockets in total. A 5-socket Dark Stinger plus a 3-socket Devilwood Quiver cannot be worn together; 5 + 1 or 3 + 3 works.
  • Socket slot reduction: the Seed Master (Elbeland 46, 243) can reduce a 4-5 socket item to 3 sockets at 100% success (1 Jewel of Creation + 1 Jewel of Chaos + 1,000,000 Zen). All spheres must be unmounted first; level, skill, luck and extra options are kept. It cannot go below 3.
  • Socket necklaces (Jasper, Lapis Lazuli, Battle Jasper, Battle Lagoon - level 830, all classes) drop with up to 2 Excellent options and up to 3 sockets. They drop in Deep Dungeon 1-5, Atlans (Abyss) 1-3 and Crimson Icarus. A bonus option (Max Life or Defense increase) can appear depending on the socket order - mounting or extracting a sphere can remove it.

7. Every socket item, by class

From the server's item list - 245 socket items. Level is the wear requirement; sets cover Helm, Armor, Pants, Gloves, Boots unless noted.

Class Socket weapons Socket shields Socket armor sets
Dark Knight / Blade Master Flameberge (380), Sword Breaker (380), Sonic Blade (400), Cyclone Sword (400), Blast Break (400, also MG), Horn of Steal mace (400), Magmus Peer spear (400) Crimson Glory (380), Lazy Wind Shield (400) Titan (380), Brave (380), Lazy Wind (400), Stormwing (400)
Dark Wizard / Grand Master Inberial Staff (380, also LW), Miracle Staff (400, also MG/LW), Spite Staff (400, also MG/LW) Guardian Shield (380, also LM), Dark Devil Shield (400, also LM) Hades (380), Dark Devil (400)
Fairy Elf / High Elf Dark Stinger bow (380), Angelic Bow (400), Devil Crossbow (400), Devilwood Quiver (400), Frost Mace (380) Frost Barrier (380, also RW), Light Lord Shield (400, also RW) Seraphim (380), Divine (380), Sticky (400), Light Lord (400)
Magic Gladiator / Duel Master Rune Bastard Sword (380), Asura (400), Blast Break (400, also DK), Deadly Staff (380), Miracle / Spite Staff (400) Salamander Shield (380), Magic Knight Shield (400) Phantom (380), Destroy (380), Hell Night (400), Magic Knight (400) - no helms
Dark Lord / Lord Emperor Absolute Scepter (380), Thunderbolt (400) Ambition Shield (400) Royal (380, with Mask), Ambition (400, with Mask) - no gloves
Summoner / Dimension Master Eternal Wing Stick (380), Summon Spirit Stick (400) - Eternal Wing (380), Succubus (400)
Rage Fighter / Fist Master Pantera Claws (380), Devast Claws (400) - Tigris (380), Crimson Skull (400) - no gloves
Grow Lancer / Mirage Lancer Rectuus Lance (380), Russell Light Lance (400) Grace Shield (380), Constant Shield (400) Grace (380), Constant (400)
Rune Wizard / Rune Spell Master Frost Rune Mace (380), Light Road Runic Mace (400) Frost Barrier (380), Light Lord Shield (400) - shared with Elf Rune Divine (380), Rune Light (400)
Slayer / Royal Slayer Paring Short Sword (380), Novakura Short Sword (400) - Fidelity (380), Trace (400)
Gun Crusher / Master Gun Crusher Weiwen Magic Gun (380), Cannon Magic Gun (400) - Titan Gunner (380), Stormwinger (400)
Light Wizard Wise Magic Book (380), Legendary Magic Book (400), Inberial / Miracle / Spite Staff (shared) - Bright (380), Darjeeling (400)
Lemuria Mage Spinel Orb (380), Almandin Orb (400) Guardian Shield (380), Dark Devil Shield (400) - shared with DW Finesse (380), Geist (400)
Illusion Knight Dragon Blade (380), Blood Blade (400) - Primal (380), Apex (400)
Alchemist Amber Wand + Amber Elixir (380), Morganite Wand + Morganite Elixir (400) - Integrity (380), Justice (400)
Crusader Blast Hammer (380), Belief Hammer (400) Blast Shield (380), Belief Shield (400) Trust (380), Saint (400)
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