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Dark Knight - full character guide (evolutions, renewal, skills, items)

The complete Dark Knight reference: the class chain up to Ignition Knight, the Season 15 renewal that split the class into the Rage Knight and Faith Knight builds, every core skill with real server values, and the full Knight Shield, Faith armor and Sword progressions up to Season 21 Imperial gear.

1. Starting out

The Dark Knight is MU's original melee class - highest starting Life in the base roster, built on Strength and Agility, fighting at sword range.

Created in Starting Life Starting Mana Strength Agility Stamina Energy
Lorencia (no unlock condition) 110 20 28 20 25 10

2. Class evolutions

Class change Class Level How
Base Dark Knight 1 Created in Lorencia.
2nd Blade Knight 150 Quest at Priest Sebina (Devias bar): Locate the Scroll of the Emperor plus the Broken Sword (drops from Lv 62-76 monsters).
3rd Blade Master 400 Quest chain with Priest Devin (Crywolf): Achieve Hero Status  Secret of the Dark Stone  Prove Your Strength  Infiltrate the Barracks of Balgass  Into the Realm of Darkness.
4th Dragon Knight 800 Season 12 quest chain in the Deep Dungeon against Sent: Eligibility Test (20 stat points) → New Battle (30 stat points) → New Battle (2). Opens the 4th skill tree.
5th Ignition Knight 1,200 Season 19 quest chain with NPC Unice (Devias 193, 12): three 1-minute battles with the Extra Nuke, Bolt and Wide Area buffs. Rewards: 200 stat points, the 5th tree, all three Extra Ability Cards, and the Giant mount quest (300 Jewels of Creation + one more fight).

3. Core Dark Knight skills

Values from the Season 21 server data. Weapon skills (Cyclone, Slash, Uppercut, Lunge, Falling Slash, Crescent Moon Slash) come with the sword that carries them; the rest are learned.

Skill Type Requirement Base damage MP / AG Range
Twisting Slash Attack (AoE around character) Weapon skill weapon 10 / 10 2
Crescent Moon Slash Attack Weapon skill 90 22 / 15 4
Strike of Destruction Attack (AoE) Level 100 110 30 / 24 5
Fire Breath Attack Level 110 30 9 / 0 3
Death Stab Attack Level 160 (Blade Knight+) 70 15 / 3 3
Anger Strike Attack Level 170 (Blade Knight+) 60 25 / 20 3
Fire Blow Attack (Fire, S11 Blade Master skill) Level 160, Strength 1,090 120 17 / 17 5
Blood Storm Attack (4th tree) Dragon Knight 25 (multi-hit) 87 / 29 3
Rush Attack (charge) Dragon Knight+ 178 200 / 200 7
Sword's Fury Buff (Rage Knight) Level 120, Strength 1,060 - 21 / 17 self
Sword Blow Attack (Rage Knight, Water) Level 150, Strength 1,090 30 (wide area) 19 / 17 5
Strong Belief Buff (Faith Knight) Level 120, Energy 1,040, shield equipped - 80 / 25 self
Solid Protection Party buff (Faith Knight) Level 120, Energy 1,052 - 65 / 20 self

4. The Season 15 renewal - Rage Knight and Faith Knight

Build type Main stat How it plays
Rage Knight Strength The classic damage build, upgraded: longer skill range and bigger Blow-skill damage areas.
Faith Knight Energy A tank / party-support knight: stats convert to defense, and the knight absorbs damage in place of party members while boosting their attack.

Rage Knight skills

Sword's Fury  
image.png Requires: Strength 1,060   Cost: MP 21 / AG 17
Effect Cast once, it stays active until death or logout. Increases the range of your attack skills and enlarges the damage area of Blow-type skills. The master tree adds Sword's Fury Mastery: +1 more tile of skill range.
Sword Blow  
image.jpeg Requires: Strength 1,090   Element: Water
Base damage: 30 (wide area)   Cost: MP 19 / AG 17   Range: 5
Effect A Water-element Blow skill that hits a much wider area than Fire Blow - the Rage Knight's farm skill.

Faith Knight skills

Strong Belief  
image.jpeg Requires: Energy 1,040, shield equipped   Cost: MP 80 / AG 25
Effect Cast once, it stays active until death or logout. Switches the knight into Faith mode: stats convert to normal and elemental Defense more efficiently, plus a flat base Defense bonus (raised further by Strong Belief Enhancement in the master tree).
Solid Protection  
image.jpeg Requires: Energy 1,052, Faith mode active   Cost: MP 65 / AG 20
Effect The Faith Knight's signature: absorbs a portion of each party member's maximum HP into own HP (scales with Agility), then takes a chance-based share of the damage party members receive (scaled by Energy, capped) - while also increasing the party's attack power.

Master tree and skill enhancement additions

Option Effect
Sword's Fury Mastery Attack skill range +1 tile.
Strong Belief Enhancement Base Defense increase.
Solid Protection Enhancement / Proficiency / Mastery More HP absorbed / more damage taken in place of the party / party Attack-Wizardry increase.
Strike of Destruction Enhancement / Mastery Faster cast + 1 damage count / larger damage area + skill attack power.

Skill enhancement trees (4th class) were added for Strike of Destruction (Damage Count +2, debuffs: Deadly Poison + Freezing), Sword Blow (Splash Damage, debuffs: Deadly Poison + Bleeding) and Solid Protection (Max HP, party attack, HP conversion %, damage conversion %, party defense, shield defense).

5. Knight Shields - the mastery shield line

Added with the renewal and extended every season since. Every Knight Shield carries the unique DK option 'reduces damage taken in place of party members by shield Defense × 0.1' - it feeds Solid Protection directly, and grows with the shield's enhancement level. Requirements from the server files.

Shield   Season Level Defense Req Str / Agi / Ene
Bloodangel Shield image.jpeg S15 400 45 213 / 151 / 993
Darkangel Shield image.jpeg S15 600 54 223 / 151 / 1,015
Holyangel Shield image.jpeg S15 800 63 230 / 152 / 1,042
Soul Shield image.jpeg S15 900 72 242 / 157 / 1,047
Blue Eye Shield image.jpeg S15 1,000 81 244 / 172 / 1,095
Silver Heart Shield   S16 1,100 92 250 / 187 / 1,107
Manticore Shield   S17 1,200 95 250 / 187 / 1,107
Brilliant Shield   S18 1,300 98 250 / 187 / 1,107
Apocalypse Shield   S19 1,400 101 250 / 187 / 1,107
Lightning Shield   S19 1,500 104 250 / 187 / 1,107
Temple Guard Shield   S20 1,500 111 245 / 182 / 1,102
Imperial Shield   S21 1,600 146 245 / 182 / 1,102

Excellent pool on all tiers: base Defense per 20 levels, Reflect 5% damage, Defense Success Rate +10%, Maximum Life, Maximum Mana, Damage decrease (max 2 random options).

6. Faith Knight armor sets

The renewal added a second DK armor line built for the Faith build - Energy requirements instead of heavy Strength, and set options that feed Solid Protection. Four pieces: Helm, Armor, Pants, Boots.

Set Level Defense (Helm/Armor/Pants/Boots) Set option highlights
Bloodangel Knight (Faith) 400 131 / 155 / 144 / 127 Skill Attack +10, Stamina +80, Double Damage +5%, Defense +30, Critical/Excellent chance +5%, Solid Protection: party Attack +50, shield Defense +10, HP conversion +5%
Darkangel Knight (Faith) 600 158 / 182 / 171 / 155 Skill Attack +14, Stamina +120, Double Damage +10%, Defense +60, Crit/Exc +10%, party Attack +80, HP conversion +8%
Holyangel Knight (Faith) 800 213 / 237 / 226 / 210 Skill Attack +18, Stamina +160, Double Damage +15%, Defense +90, Crit/Exc +15%, party Attack +110, HP conversion +12%
Soul Knight (Faith) 900 263 / 285 / 276 / 262 Skill Attack +22, Stamina +200, Double Damage +18%, Defense +120, Crit/Exc +20%, party Attack +140, HP conversion +17%, Triple Damage +1%
Blue Eye Knight (Faith) 1,000 311 / 335 / 325 / 310 Mastery Skill Attack, Stamina +240, Defense +150, Crit/Exc +25%, party Attack +170, Triple Damage +2%, Mastery Max Life
Silver Heart Knight (Faith) 1,100 361 / 384 / 375 / 360 Mastery Skill Attack, Stamina +280, Defense +180, Crit/Exc +30%, party Attack +200, HP conversion +30%, Triple Damage +3%, Mastery Damage decrease

All Faith sets require roughly Agility 114-135 and Energy 755-769 per piece.

7. Mastery Swords - the full progression

Damage and requirements from the server files. Attack speed is 40 at every tier. Since the renewal, mastery swords can be equipped with Strength OR Energy - meeting either stat is enough - and from Temple Guard tier your server adds explicit Faith Sword variants with almost no Strength requirement for pure Faith builds.

Sword Season Level Damage Req Str / Agi
Bloodangel Sword S11 400 252 ~ 263 1,024 / 313
Darkangel Sword S12 600 302 ~ 313 1,074 / 328
Holyangel Sword S13 800 365 ~ 376 1,080 / 330
Soul Sword S14 900 428 ~ 439 1,086 / 335
Blue Eye Sword S15 1,000 492 ~ 502 1,093 / 337
Silver Heart Sword S16 1,100 556 ~ 567 1,107 / 343
Manticore Sword S17 1,200 620 ~ 632 1,107 / 343
Brilliant Sword S18 1,300 684 ~ 697 1,107 / 343
Apocalypse Sword S19 1,400 748 ~ 762 1,107 / 343
Lightning Sword S19 1,500 812 ~ 827 1,107 / 343
Temple Guard Sword S20 1,500 864 ~ 879 1,102 / 338
Temple Guard Faith Sword S20 1,500 864 ~ 879 29 / 338
Imperial Sword S21 1,600 915 ~ 930 1,102 / 338
Imperial Faith Sword S21 1,600 915 ~ 930 29 / 338

Each tier upgrades from a +11 / 16-option sword of the previous tier with that tier's Anvil (Priest James, Elbeland) plus Bless, Soul, Chaos and Creation jewels, keeping type, Luck and Excellent options.

8. Which build, in one table

  Rage Knight Faith Knight
Main stat Strength Energy
Signature buff Sword's Fury (range + Blow AoE) Strong Belief (stats → defense)
Main skills Fire Blow, Sword Blow, Strike of Destruction, Death Stab Solid Protection + whatever the party needs killed
Gear focus Mastery Swords + standard Knight armor Faith armor sets + Knight Shields + Faith Swords
Party role Melee damage Tank - absorbs party damage, buffs party attack
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