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The Illusion Temple and its altars, rendered from the Season 21 client

Illusion Temple — MU Online Event Guide

Illusion Temple is a 5-versus-5 capture event. Two parties enter the same temple and fight over a relic; carrying it to your own altar scores, and killing the carrier resets it. It is the one piece of organised PvP on the server that needs a full party rather than a guild.

MuEurope runs the Renewal version with 5 level brackets. The lowest opens at level 180.

Event at a Glance

Property Value
Status Enabled
Maps Illusion Temple 1, Illusion Temple 2, Illusion Temple 3, Illusion Temple 4, Illusion Temple 5
Format 5 vs 5
Players per party 5
Tiers 5
Lowest entry level 180
Runs per day 1 — 00:00
Entry window 5 minutes before start
Waiting area yes
Round length 15 minutes
Ranking points saved yes
Invitation required no
Monsters spawn no — pure PvP

Level Brackets

Temple Map Minimum level Maximum level
Temple 1 Illusion Temple 1 180 399
Temple 2 Illusion Temple 2 400 799
Temple 3 Illusion Temple 3 800 1 499
Temple 4 Illusion Temple 4 1 500 1 699
Temple 5 Illusion Temple 5 1 700 no cap

Statues

Each temple is seeded with statues that a party can destroy for points. The spawn rate drops by 10% for every point a team already holds, so the side that is ahead gets fewer of them — the event is built to catch up.

Map Statues placed
Illusion Temple 1 32
Illusion Temple 2 32
Illusion Temple 3 32
Illusion Temple 4 32
Illusion Temple 5 32

Notes

You need a full party of 5 or it will not start

This is the hardest requirement on the server to meet casually. Both sides need 5 players in one party, in the same level bracket, inside the 5-minute entry window.

Nothing hunts you but the other team

SpawnMonster is switched off, so the temple has no wandering monsters at all. Everything that kills you is another player.

Being ahead makes statues rarer

Every point your team scores cuts the statue spawn rate by 10%. A big early lead starves you of the very thing that built it, which is why comebacks happen.

One run a day

The schedule has a single start at 00:00. There is no second chance the same day, so it is worth arranging the party in advance.

Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.

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