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The Valley of Loren, rendered from the Season 21 client

Loren Deep — MU Online Event Guide

Loren Deep is the nightly assault on the Valley of Loren. At 20:00 the valley fills with waves pulled from across the whole game — everything from Poison Shadows to Erohim — and the server picks one of two assault patterns at random.

Each pattern spawns three groups in sequence, so the difficulty climbs while the event runs rather than all at once.

Event at a Glance

Property Value
Status Enabled
Map Valley of Loren
Starts at 20:00
Runs per day 1
Assault patterns 2, chosen at random
Groups per assault 3
Monsters defined 1 927
Distinct monster types 39

Assault Patterns

One of the two is chosen when the event fires. Each spawns three groups on a timer.

Pattern Chance Group 1 Group 2 Group 3
1 50% at 0 min at 10 min at 20 min
2 50% at 0 min at 10 min at 20 min

The Full Roster

Every monster the event can place, with the total number across both patterns.

Monster Level HP Damage Defense Count
Chief Skeleton Archer 7 117 13 213 500 825–872 615 60
Erohim 128 3 000 000 1500–2000 1 000 1
Drakan 86 119 000 425–480 305 70
Alpha Crust 92 114 500 489–540 360 100
Phantom Knight 96 111 000 560–610 425 40
Omega Wing 102 99 000 978–1080 720 1
Axl Hero 85 83 000 510–580 390 1
Dark Skull Soldier 6 118 57 000 560–581 610 30
Fire Golem 102 55 000 560–600 550 100
Queen Bee 92 54 500 489–540 360 100
Hero Mutant 82 50 000 500–560 380 2
Gigas Golem 94 50 000 750–850 550 2
Red Skeleton Knight 5 98 45 000 510–560 490 60
Ax Warrior 75 45 000 255–290 195 30
Lizard Warrior 78 45 000 270–320 210 30
Zaikan 90 44 000 510–590 400 60
Death Beam Knight 93 40 000 590–650 420 60
Mega Crust 78 35 000 270–320 210 40
Tantalus 83 32 000 335–385 250 40
Queen Rainier 82 29 000 305–350 230 40
Beam Knight 84 25 000 375–425 275 70
Poison Golem 84 25 000 375–425 275 100
Bloody Wolf 76 23 500 260–300 200 40
Alquamos 75 21 500 255–290 195 40
Mutant 72 20 000 250–280 190 70
Hydra 74 19 000 250–310 200 60
Iron Wheel 80 17 000 280–330 215 40
Necron4 78 16 000 305–330 215 30
Death Angel 4 74 12 000 270–295 185 30
Lizard King 70 9 000 240–270 180 70
Blood Soldier 4 70 8 800 245–265 165 30
Rogue Centurion 4 66 6 900 230–250 150 30
Death Gorgon 64 6 000 200–210 130 70
Aegis 4 62 6 000 215–235 140 30
Death Knight 62 5 500 190–200 120 70
Devil 60 5 000 180–195 115 70
Death Cow 57 4 500 170–180 110 70
Cursed Wizard 54 4 000 160–170 95 70
Poison Shadow 50 3 500 155–160 85 70

Notes

Erohim is in the pool

Level 128 with 3 000 000 health and 1 500–2 000 damage, one copy. He is the single hardest thing the assault can put in front of you and the reason people set an alarm for 20:00.

Two patterns, fifty-fifty

Type 1 and Type 2 both sit at 50% appearance. You cannot tell which you are getting until the first group lands.

It builds over twenty minutes

Group 1 spawns immediately, group 2 at 10 minutes and group 3 at 20. Turning up late means walking into the hard half with no warm-up.

One run a night

Loren Deep fires once, at 20:00. Unlike the hourly invasions there is no second chance.

Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.

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