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God of Darkness, rendered from the MU Online Season 21 client

God of Darkness — MU Online Boss Guide

The God of Darkness is the hardest thing on the server: level 300, 300 million health, and a map that asks level 800 before it lets you stand on it.

Boss at a Glance

Property Value
Status Enabled
Map Swamp of Darkness
Level 300
Health 5 300 000 000
Damage 10000–12000
Defense 3 000
Attack range 4
Experience level 920

Where to Find It

God of Darkness on the Swamp of Darkness map

The pin is placed from the coordinates in the server files, on a 3D render of the map built from the game client.

When It Spawns

Property Value
Respawn minimum 10700 seconds (178 min)
Respawn maximum 10800 seconds (180 min)
Warning before it appears 300 seconds (5 min)
Boss stays for 600 seconds (10 min)
Adds phase lasts 600 seconds (10 min)

The Boss

Monster Level HP Damage Defense
God of Darkness 300 5 300 000 000 10000–12000 3 000

What It Drops

God of Darkness has its own drop bag — ItemBags/Monster_(794)_God_of_Darkness.xml. Every figure below is read from that file. The bag system counts in ten-thousandths, so 10 000 means 100%.

Property Value
Bag name Monster_(794)_God_of_Darkness
Chance of an item at all 100%
Zen per kill 200 000
Level requirement none (1 to MAX)

How many items drop

Drop section Items per kill Section rate
Section 1 3 45%
Section 2 3 55%

What the bag rolls onto them

The 342 rows in this bag do not all share the same flags; the values present are listed below.

Attribute In the file What it means
Item level 1, 7 varies
Skill 0, 1 never / always
Luck -1, 1 random / always
Excellent options -3;2 random, 2 options
Ancient / set item 0 no
Sockets 0 none

What is in the bag

342 possible items across 11 categories. One is drawn at random each time the bag pays out.

Category Possible items Share of the bag
Helmets 61 18%
Boots 52 15%
Pants 52 15%
Armors 52 15%
Gloves 51 15%
Staffs 23 7%
Swords 20 6%
Maces and Scepters 11 3%
Bows and Crossbows 9 3%
Shields 8 2%
Spears 3 1%

The full 342-row list is too long to print here — the category table above is the practical summary. Everything comes out at the item level and flags shown.

Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.

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