admin Posted September 17 Posted September 17 God of Darkness — MU Online Boss Guide The God of Darkness is the hardest thing on the server: level 300, 300 million health, and a map that asks level 800 before it lets you stand on it. Boss at a Glance Property Value Status Enabled Map Swamp of Darkness Level 300 Health 5 300 000 000 Damage 10000–12000 Defense 3 000 Attack range 4 Experience level 920 Where to Find It The pin is placed from the coordinates in the server files, on a 3D render of the map built from the game client. When It Spawns Property Value Respawn minimum 10700 seconds (178 min) Respawn maximum 10800 seconds (180 min) Warning before it appears 300 seconds (5 min) Boss stays for 600 seconds (10 min) Adds phase lasts 600 seconds (10 min) The Boss Monster Level HP Damage Defense God of Darkness 300 5 300 000 000 10000–12000 3 000 What It Drops God of Darkness has its own drop bag — ItemBags/Monster_(794)_God_of_Darkness.xml. Every figure below is read from that file. The bag system counts in ten-thousandths, so 10 000 means 100%. Property Value Bag name Monster_(794)_God_of_Darkness Chance of an item at all 100% Zen per kill 200 000 Level requirement none (1 to MAX) How many items drop Drop section Items per kill Section rate Section 1 3 45% Section 2 3 55% What the bag rolls onto them The 342 rows in this bag do not all share the same flags; the values present are listed below. Attribute In the file What it means Item level 1, 7 varies Skill 0, 1 never / always Luck -1, 1 random / always Excellent options -3;2 random, 2 options Ancient / set item 0 no Sockets 0 none What is in the bag 342 possible items across 11 categories. One is drawn at random each time the bag pays out. Category Possible items Share of the bag Helmets 61 18% Boots 52 15% Pants 52 15% Armors 52 15% Gloves 51 15% Staffs 23 7% Swords 20 6% Maces and Scepters 11 3% Bows and Crossbows 9 3% Shields 8 2% Spears 3 1% The full 342-row list is too long to print here — the category table above is the practical summary. Everything comes out at the item level and flags shown. Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.
Recommended Posts