admin Posted September 17 Posted September 17 Illusion of Kundun — MU Online Boss Guide Kundun sits at the bottom of Kalima 7, the deepest of the seven Kalima floors. He is the oldest boss in MU and still the one every server measures itself against. Boss at a Glance Property Value Status Enabled Map Kalima 7 Spawn point (23, 70) Respawns after 12 hours Level 147 Health 150 000 000 Damage 2000–2500 Defense 1 500 Attack range 15 Experience level 508 MonsterRegenSpanTime.xml also defines a window for this boss, but that whole block is commented out on this server, so it does nothing. The figure above is RegenTime from MonsterList.xml, which is what actually runs. Where to Find It The pin is placed from the coordinates in the server files, on a 3D render of the map built from the game client. Kalima is entered with a Lost Map from the Devil Square NPC; floor 7 needs the level 7 map. There is no /move to Kalima. On the map itself the boss stands at (23, 70), wandering up to 30 tiles from the spot. The Boss Monster Level HP Damage Defense Illusion of Kundun 147 150 000 000 2000–2500 1 500 What It Drops Illusion of Kundun has its own drop bag — ItemBags/Monster_(275)_Kundun.xml. Every figure below is read from that file. The bag system counts in ten-thousandths, so 10 000 means 100%. Property Value Bag name Monster_Kundun Chance of an item at all 100% Zen per kill 1 000 000 Level requirement none (1 to MAX) How many items drop Drop section Items per kill Section rate Section 1 2 100% What the bag rolls onto them The 651 rows in this bag do not all share the same flags; the values present are listed below. Attribute In the file What it means Item level 15 +15 Skill -1 random Luck 1 always Excellent options -3 random Ancient / set item 1, 3 yes – ancient set pieces / yes – mastery set pieces Sockets 0 none What is in the bag 651 possible items across 12 categories. One is drawn at random each time the bag pays out. Category Possible items Share of the bag Pants 139 21% Helmets 121 19% Armors 116 18% Boots 113 17% Gloves 94 14% Jewel and Misc 25 4% Swords 16 2% Staffs 11 2% Bows and Crossbows 5 1% Maces and Scepters 4 1% Shields 4 1% Axes 3 0% The full 651-row list is too long to print here — the category table above is the practical summary. Everything comes out at the item level and flags shown. Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.
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