admin Posted September 17 Posted September 17 Lord of Ferea — MU Online Boss Guide The Lord of Ferea does not simply stand there waiting. The boss zone opens on its own clock, the crystal ball breaks in phases, and each phase summons more of his army. Boss at a Glance Property Value Status Enabled Map Ferea Level 190 Health 25 000 000 Damage 4500–5000 Defense 3 050 Attack range 8 Experience level 900 Where to Find It The yellow line is a real walking route, pathfound over the walkable tiles in Ferea.att — it goes round the walls and water rather than through them. A numbered pair of blue markers is an in-map gate: step on one and you come out at the matching number. The pin is placed from the coordinates in the server files, on a 3D render of the map built from the game client. The map itself is a /move Ferea away once you are level 400. Enter from At Minimum level Tarkan (176, 38) 400 When It Spawns Property Value Next spawn 18 h after the last kill, plus up to 6 h random If nobody kills it retries after 5 minutes The Boss Monster Level HP Damage Defense Lord of Ferea 190 25 000 000 4500–5000 3 050 What It Drops Lord of Ferea has its own drop bag — ItemBags/Monster_(734)_Lord_of_Ferea.xml. Every figure below is read from that file. The bag system counts in ten-thousandths, so 10 000 means 100%. Property Value Bag name Monster_(734)_Lord_of_Ferea Chance of an item at all 100% Zen per kill 10 000 000 Coins 1000 WCoin Level requirement none (1 to MAX) How many items drop Drop section Items per kill Section rate Section 1 1 95% Section 2 1 5% What the bag rolls onto them Every one of the 448 rows in this bag carries the same option flags, so the answer is the same whatever drops. Attribute In the file What it means Item level 0 +0 Skill 0 never Luck -1 random Excellent options -3;2 random, 2 options Ancient / set item 1 yes – ancient set pieces Sockets 0 none What is in the bag 448 possible items across 11 categories. One is drawn at random each time the bag pays out. Category Possible items Share of the bag Armors 84 19% Pants 84 19% Boots 84 19% Gloves 82 18% Helmets 56 12% Staffs 18 4% Swords 14 3% Shields 12 3% Maces and Scepters 6 1% Bows and Crossbows 6 1% Spears 2 0% The full 448-row list is too long to print here — the category table above is the practical summary. Everything comes out at the item level and flags shown. Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.
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