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Lord of Ferea, rendered from the MU Online Season 21 client

Lord of Ferea — MU Online Boss Guide

The Lord of Ferea does not simply stand there waiting. The boss zone opens on its own clock, the crystal ball breaks in phases, and each phase summons more of his army.

Boss at a Glance

Property Value
Status Enabled
Map Ferea
Level 190
Health 25 000 000
Damage 4500–5000
Defense 3 050
Attack range 8
Experience level 900

Where to Find It

Lord of Ferea on the Ferea map

The yellow line is a real walking route, pathfound over the walkable tiles in Ferea.att — it goes round the walls and water rather than through them. A numbered pair of blue markers is an in-map gate: step on one and you come out at the matching number.

The pin is placed from the coordinates in the server files, on a 3D render of the map built from the game client.

The map itself is a /move Ferea away once you are level 400.

Enter from At Minimum level
Tarkan (176, 38) 400

When It Spawns

Property Value
Next spawn 18 h after the last kill, plus up to 6 h random
If nobody kills it retries after 5 minutes

The Boss

Monster Level HP Damage Defense
Lord of Ferea 190 25 000 000 4500–5000 3 050

What It Drops

Lord of Ferea has its own drop bag — ItemBags/Monster_(734)_Lord_of_Ferea.xml. Every figure below is read from that file. The bag system counts in ten-thousandths, so 10 000 means 100%.

Property Value
Bag name Monster_(734)_Lord_of_Ferea
Chance of an item at all 100%
Zen per kill 10 000 000
Coins 1000 WCoin
Level requirement none (1 to MAX)

How many items drop

Drop section Items per kill Section rate
Section 1 1 95%
Section 2 1 5%

What the bag rolls onto them

Every one of the 448 rows in this bag carries the same option flags, so the answer is the same whatever drops.

Attribute In the file What it means
Item level 0 +0
Skill 0 never
Luck -1 random
Excellent options -3;2 random, 2 options
Ancient / set item 1 yes – ancient set pieces
Sockets 0 none

What is in the bag

448 possible items across 11 categories. One is drawn at random each time the bag pays out.

Category Possible items Share of the bag
Armors 84 19%
Pants 84 19%
Boots 84 19%
Gloves 82 18%
Helmets 56 12%
Staffs 18 4%
Swords 14 3%
Shields 12 3%
Maces and Scepters 6 1%
Bows and Crossbows 6 1%
Spears 2 0%

The full 448-row list is too long to print here — the category table above is the practical summary. Everything comes out at the item level and flags shown.

Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.

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