admin Posted September 17 Posted September 17 Lord Silvester — MU Online Boss Guide Lord Silvester guards Urk Mountain with 280 million health — the second-hardest single body on the server, and a fight measured in minutes, not seconds. Boss at a Glance Property Value Status Enabled Map Urk Mountain Spawn point (126, 108) – (134, 120) Respawns after 1 hour Level 180 Health 280 000 000 Damage 5000–6000 Defense 1 400 Attack range 2 Experience level 714 MonsterRegenSpanTime.xml also defines a window for this boss, but that whole block is commented out on this server, so it does nothing. The figure above is RegenTime from MonsterList.xml, which is what actually runs. Where to Find It The yellow line is a real walking route, pathfound over the walkable tiles in UrkMountain.att — it goes round the walls and water rather than through them. A numbered pair of blue markers is an in-map gate: step on one and you come out at the matching number. The pin is placed from the coordinates in the server files, on a 3D render of the map built from the game client. Enter from At Minimum level Acheron (65, 218) 300 On the map itself the boss stands at (126, 108), wandering up to 5 tiles from the spot. The Boss Monster Level HP Damage Defense Lord Silvester 180 280 000 000 5000–6000 1 400 What It Drops Lord Silvester has its own drop bag — ItemBags/Monster_(673)_Lord_Silvester.xml. Every figure below is read from that file. The bag system counts in ten-thousandths, so 10 000 means 100%. Property Value Bag name Lord_Silvester Chance of an item at all 100% Zen per kill none worth counting Coins 1000 WCoin Level requirement none (1 to MAX) How many items drop Drop section Items per kill Section rate Section 1 1 95% Section 2 1 5% What the bag rolls onto them Every one of the 448 rows in this bag carries the same option flags, so the answer is the same whatever drops. Attribute In the file What it means Item level 0 +0 Skill 0 never Luck -1 random Excellent options -1 never Ancient / set item 1 yes – ancient set pieces Sockets 0 none What is in the bag 448 possible items across 11 categories. One is drawn at random each time the bag pays out. Category Possible items Share of the bag Armors 84 19% Pants 84 19% Boots 84 19% Gloves 82 18% Helmets 56 12% Staffs 18 4% Swords 14 3% Shields 12 3% Maces and Scepters 6 1% Bows and Crossbows 6 1% Spears 2 0% The full 448-row list is too long to print here — the category table above is the practical summary. Everything comes out at the item level and flags shown. Schedules, entry levels, monster stats and reward tables read straight from the live MuEurope server files — Data/Events/, MonsterList.xml and ItemList.xml as they run on play.muonline.eu. MU Online game assets © Webzen Inc.
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