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Rune Wizard (Rune Mage) — Season 14 Renewal on Season 20 Part 2-1

Rune Wizard

The Rune Mage is a half-elf — the child of Arka, a dark wizard of the noble union, and the fairy who created the Wolf Altar. From his father he inherited powerful magic, and his fairy mother's power gives him even stronger magic attacks and offensive buffs. His body has low survivability, but he delivers massive magic damage by maximizing the Energy stat.

A Rune Wizard uses some of the Warlock's black magic together with special rune magic of his own. His exclusive skills consist of spells that directly attack enemies and skills that channel his rune energy into the target. In the Season 20 Part 2-1 renewal the class was reworked: damage formulas and master-skill links were improved so it scales better with Energy, and a new Magic Power stat was added. Damage skills and support buffs now work much better together in a party.

Class Progression (Job Changes)

Base 2nd (150) 3rd (400) 4th (800) 5th (1,200)
Rune Mage Runespell Master Grand Rune Master Majestic Rune Wizard Infinity Rune Wizard

Starting Stats

Strength Agility Stamina Energy
13 18 14 40

Per-Level Gains

Base Life Base Mana Life / Level Mana / Level Life / Stamina Mana / Energy
60 60 1.2 1.8 2.0 1.5

Main stat: Energy — it drives Magic Power and skill damage. Most builds pump Energy almost exclusively, with some Stamina/Agility for survivability.

Rune Wizard Playstyle

1) A magic-attack class that uses the Energy stat to raise magic power and strike enemy targets.
2) Casts two or more magic skills at once to hit enemies with high damage over a wide area.

The class rewards positioning and timing: it clears dense maps fast and punishes grouped enemies hard in PvP and events. Two Rune-Mage-exclusive buffs support this — Burst (temporarily raises Skill Damage at extra Mana cost) and Haste (temporarily raises Attack Speed at extra AG cost).

Rune Wizard Skills

Some of the black magic learned through his father's research book, plus exclusive skills only the Rune Wizard can use.

Common Skills

Energy Ball
Energy Ball
Fireball
Fireball
Poison
Poison
Meteorite
Meteorite
Flame
Flame
Ice Storm
Ice Storm
Twister
Twister
Evil Spirit
Evil Spirit
Hellfire
Hellfire
Blast
Blast
Inferno
Inferno
Expansion of Wizardry
Expansion of Wizardry

Rune Wizard Exclusive Skills

Magic Arrow
Magic Arrow
Plasma Ball
Plasma Ball
Lightning Storm
Lightning Storm

Season 20 Part 2-1 Exclusive Skills

Runic Spear

Skill NameRunic Spear
Acquisition2nd Job Advancement, 600 Energy
ImageRunic Spear
DescriptionExplosive rune energy created by rotating the runes. Deals damage to the target and surrounding enemies over a wide area.

Rune Phrase

Skill NameRune Phrase
Where to Get ItElbeland NPC James (Rune Shop)
ImageRune Phrase
DescriptionAcquisition: 3rd Job Advancement, 1,180 Energy. Requires Plasma Ball with 10 points in Plasma Ball mastery.

Fires a rune containing an explosion spell through a magic ball, dealing damage to multiple targets within range. Casting the skill 3 times has a chance to activate a Special Phrase, inflicting a 30% Defense Reduction debuff on the target (does not apply to bosses).

5th Skill — Rune Phrase of Saturation

A fusion of the Rune Phrase with the visual effect of Lightning Storm. The 5th-skill ability card adds an explosive, spreading effect to the skill.

Skill Ability Card Additional Effect
Rune Phrase of Saturation (HP)Added splash damage
Rune Phrase of Saturation (MP)
Rune Phrase of Saturation (AG)

New Mastery Shields (Rune Wizard)

Shield Requirements & Stats Excellent Options (Base & Random)
Bloodangel
Bloodangel Rune Wizard Shield
Level 400+
Def 30 | Def Rate 112
Wizardry 31%
Str 125 | Agi 56
Base: Def +1.5 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +165, Max Mana +165, Dmg Decrease +45
Darkangel
Darkangel Rune Wizard Shield
Level 600+
Def 40 | Def Rate 112
Wizardry 33%
Str 131 | Agi 58
Base: Def +1.6 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +176, Max Mana +176, Dmg Decrease +48
Holyangel
Holyangel Rune Wizard Shield
Level 800+
Def 51 | Def Rate 112
Wizardry 44%
Str 136 | Agi 63
Base: Def +1.8 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +198, Max Mana +198, Dmg Decrease +54
Soul
Soul Rune Wizard Shield
Level 900+
Def 63 | Def Rate 113
Wizardry 50%
Str 141 | Agi 67
Base: Def +2.0 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +220, Max Mana +220, Dmg Decrease +60
Blue Eye
Blue Eye Rune Wizard Shield
Level 1000+
Def 74 | Def Rate 115
Wizardry 56%
Str 143 | Agi 68
Base: Def +2.2 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +242, Max Mana +242, Dmg Decrease +66
Silver Heart
Silver Heart Rune Wizard Shield
Level 1100+
Def 86 | Def Rate 117
Wizardry 62%
Str 145 | Agi 70
Base: Def +2.4 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +264, Max Mana +264, Dmg Decrease +72
Manticore
Manticore Rune Wizard Shield
Level 1200+
Def 95 | Def Rate 120
Wizardry 68%
Str 147 | Agi 71
Base: Def +2.6 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +286, Max Mana +286, Dmg Decrease +78
Brilliant
Brilliant Rune Wizard Shield
Level 1300+
Def 105 | Def Rate 122
Wizardry 74%
Str 147 | Agi 71
Base: Def +2.8 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +308, Max Mana +308, Dmg Decrease +84
Apocalypse
Apocalypse Rune Wizard Shield
Level 1400+
Def 117 | Def Rate 125
Wizardry 81%
Str 147 | Agi 71
Base: Def +3.0 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +330, Max Mana +330, Dmg Decrease +90
Lightning
Lightning Rune Wizard Shield
Level 1500+
Def 129 | Def Rate 128
Wizardry 86%
Str 147 | Agi 71
Base: Def +3.2 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +352, Max Mana +352, Dmg Decrease +96
Temple Guard
(Legendary full-set bonus)
Temple Guard Rune Wizard Shield
Level 1500+
Def 144 | Def Rate 195
Wizardry 149%
Str 147 | Agi 71
Base: Def +3.4 / 20 Levels
Random (max 2): Reflect 5%, Def Rate +10%, Max HP +374, Max Mana +374, Dmg Decrease +102

Best gear — Sanctuary / Temple Guard set:

Exclusive Rune Mage skills video:

All Skills by Class

1st Class — Rune Mage

Fire Ball (Lv5), Magical Shot (Lv2), Meteorite (Lv21), Poison (Lv30), Flame (Lv35), Twister (Lv40), Evil Spirit (Lv50), Magic Arrow (Lv50), Blessing of Experience (Lv50), Hellfire (Lv60), Plasma Ball (Lv130), Lance, Archangel's Will, plus utility spells (Stun, Cancel Stun, Swell Mana, Invisibility / Cancel, Spell of Protection / Restriction / Pursuit, Shield-Burn).

2nd Class — Runespell Master

Ice Storm (Lv93), Plasma Storm (Lv110), Burst (Lv200), Expansion of Wizardry (Lv220), Haste (Lv400), Runic Spear.

3rd Class — Grand Rune Master

Lightning Storm (Lv160) plus the full Master skill tree: elemental strengtheners (Lightning Lv13, Meteor Lv21, Ice Lv25, Poison Lv30, Flame Lv35, Evil Spirit Lv50, Hellfire Lv60, Blast Lv80, Inferno Lv88, Decay Lv96, Nova Lv100), masteries (Magic Mastery Lv50, Ice Storm Lv93, Expansion of Wizardry Lv220), and passive nodes for Defense, SD, HP/Mana/AG recovery, resistances, critical/excellent/double/triple damage, ignore-defense and Vengeance.

4th Class — Majestic Rune Wizard

Mana Shield Mastery (Lv800), Meteor Storm Strengthener (Lv800), Meteor Storm Mastery (Lv800), Soul Barrier Mastery (Lv800).

5th Class — Infinity Rune Wizard

Magic Arrow (5th, Lv1200), Plasma Ball (5th, Lv1200), Lightning Storm (5th, Lv1200), Rune Phrase of Saturation.

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