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  2. Small wings (often called 0-level wings or beginner wings) are the very first wings a character can wear in MU Online. Unlike 1st class wings, which require level 150–180 and an expensive Chaos Machine craft, small wings can be equipped from level 1. They give a boost in damage, defense and movement speed, making early leveling much faster and safer. What Do Small Wings Give? All small wings and capes share the same core bonuses; only base defense differs by item: Property Value Required character level 1 Damage increase +10% Damage absorption 10% Defense 10–20 (grows with item level, up to 61 at +15) Movement speed Increased while equipped Durability 200 Trading Usually character-bound (cannot be traded or sold in personal store) Small Wings List – All Classes Each character class has its own small wing or cape, matching the design of that class's 1st class wing: Small Wing / Cape Classes Base Defense Small Wings of Satan Dark Knight, Magic Gladiator, Slayer 20 Small Wings of Heaven Dark Wizard, Magic Gladiator, Rune Mage, Gun Crusher, Mage (Lemuria Mage), Alchemist 10 Small Wings of Elf Fairy Elf 10 Small Wing of Curse (also known as Small Wings of Mistery) Summoner 10 Small Cape of Lord Dark Lord 15 Little Warrior's Cloak (Small Cloak of Warrior) Rage Fighter 15 Small Cloak of Limit Grow Lancer 15 Small White Cloak White Wizard (Light Wizard) 10 Small Iron Cloak Illusion Knight 20 Wings of Growth (universal) All classes, including Crusader 20 Crusader players: the Crusader class has no dedicated small wing. Use the universal Wings of Growth (level 1, all classes) until you can equip the Crusader's own 1st class cape, Cloak of Protection, at level 150. How to Get Small Wings Small wings do not drop from monsters. Depending on the server, they are obtained from one or more of these sources: the Cash Shop / X Shop, starter gift boxes for new characters, promotional and seasonal events, or GM giveaways. On official servers many small wings are time-limited items; on most private servers they are permanent. Small Wings vs 1st Class Wings Small Wings 1st Class Wings Required level 1 150–180 (server-dependent) Damage increase +10% +12% Damage absorb 10% 12% How to obtain Shop / events / starter gifts Chaos Machine craft (Chaos Weapon + jewels) Cost Free or cheap Expensive (jewels + craft risk) The jump from small wings to 1st class wings is modest in raw stats, so there is no rush — small wings comfortably carry you through the early and mid game. When you're ready, craft your 1st class wings (Wings of Satan, Wings of Heaven, Wings of Elf, Wings of Curse and class capes) in the Chaos Goblin Machine in Noria. Why Wear Small Wings? (Beginner Tips) Equip a small wing as early as possible: the +10% damage speeds up every kill, the 10% absorb roughly matches a full extra armor piece worth of survivability at low levels, and the movement speed bonus saves time on every map. Because they cost nothing to maintain and require level 1, they are simply the best item a new character can put in the wing slot. You can also upgrade them with Jewels of Bless and Soul to raise their defense up to +15. FAQ What level do small wings require? Level 1 — any fresh character can wear them immediately. Can small wings be upgraded into 1st class wings? No. They are separate items. 1st class wings are crafted in the Chaos Machine once you reach the required level. Can I trade my small wings? Usually not — small wings are character-bound on most servers (they can still be stored in your vault). Do small wings let me enter Icarus? Icarus requires an equipped wing or cape, and small wings count on most servers — but check your server's rules, as some restrict entry to 1st class wings and above.
  3. Last week
  4. Mu Online Labyrinth of Dimensions – Complete Event Guide The Labyrinth of Dimensions (also known as Dimensions Labyrinth) is a monthly solo PvE league event in mu online. Explore a 41-floor maze, clear missions, hunt the Dimensional Goblin, earn league points and collect Labyrinth Boxes with valuable rewards. This guide covers entry requirements, missions, league points, floor difficulty and all rewards. What is the Labyrinth of Dimensions? A solo maze event with 41 floors – each floor is a labyrinth of connected zones built from classic Mu maps (Lorencia, Noria, Lost Tower, Tarkan, Ferea, Acheron and more). The event runs as a monthly league: 4 weeks of play + reward day at the end of the month. You earn league points for clearing floors, completing missions fast and killing the Dimensional Goblin – compete against other players in your league group for the top rewards. Every cleared floor rewards a Labyrinth Box (Lower / Medium / Higher) – the deeper you go, the better the box. How to enter the Labyrinth Open the Labyrinth of Dimensions UI from the game menu and press Enter – the maze is a personal (instanced) area, so you always play solo. There is no death penalty inside the labyrinth and you can re-enter and continue your progress. Floors must be cleared one by one – clear the current floor to unlock the next one. Monthly league schedule week days of month what happens Week 11 ~ 7New league week starts on day 1, regular play Week 28 ~ 14New league week starts on day 8, regular play Week 315 ~ 21New league week starts on day 15, regular play Week 422 ~ 28New league week starts on day 22, regular play Reward day29League winners receive their rewards Missions inside the maze Each floor is made of zones: entrance, normal zones, mission (trap) zones and the main mission zone. To open the portals to the next zone you must complete the mission of the current zone: mission type objective Monster killKill 15 monsters Time limitKill all monsters within 15 minutes Cumulative damageDeal 1,500,000 total damage MU HelperRun MU Helper for 60 seconds No HP potionsKill target monsters without using HP potions No MP potionsKill target monsters without using mana potions Main missionCombined objectives (kills + damage + helper) with more monsters – complete it to clear the floor Dimensional Goblin – bonus points While exploring, a Goblin can appear with a 20% chance (up to 10 discovered zones per floor). Killing it grants 2,000 league points – the single biggest point bonus in the event, never skip it! League points – how scoring works action points First play of the event+1,000 (one time bonus) Kill the Dimensional Goblin+2,000 First clear of a floor50 × floor number (Floor 1 = 50 ... Floor 41 = 2,050) Repeat clear of the same floorHalf of first clear (Floor 1 = 25 ... Floor 41 = 1,025) Fast finish bonusUp to +250 – the faster you clear a floor (within 20 minutes), the more points Floor difficulty – how monsters scale Monsters get stronger every floor. Compared to Floor 1, monsters on higher floors have multiplied stats: floor monster HP monster damage monster defense 1x1.0x1.1x1.0 10x1.9x3.3x3.7 20x2.9x5.3x6.7 30x3.9x7.3x8.8 41x5.0x9.5x10.0 Rewards – Labyrinth Boxes Every floor clear gives one box – Labyrinth Box (Lower), Labyrinth Box (Medium) or Labyrinth Box (Higher). Higher floors give better boxes: floors Lower box Medium box Higher box 1 ~ 5100%-- 6 ~ 990%10%- 10 ~ 1580%20%- 16 ~ 2070%30%- 21 ~ 2550%50%- 26 ~ 3030%60%10% 31 ~ 3510%60%30% 36 ~ 40-50%50% 41-30%70% League winner rewards (delivered on reward day, day 29): league place reward League level 1Labyrinth Box (Higher) x2 League level 2Labyrinth Box (Higher) x5 League level 3Labyrinth Box (Higher) x10 Rewards are delivered to the Gremory Case – collect them before they expire (7 days)! Labyrinth of Dimensions – tips & tricks Clear floors fast – finishing a floor under 20 minutes gives up to +250 bonus points; every second counts. Always kill the Goblin – 2,000 points equals a first clear of Floor 40. Push as deep as possible – deeper floors give more points per run and much better box chances (Floor 41 = 70% Higher box). Watch your potions – some mission zones fail if you drink HP or MP potions; check the mission before engaging. Repeat your best floor daily – repeat clears still give half points, ideal for climbing the league ranking. High floors hit hard – on Floor 41 monsters deal x9.5 damage with x10 defense; bring your best gear and buffs. FAQ – Labyrinth of Dimensions How many floors does the Labyrinth of Dimensions have? 41 floors, each harder than the previous one. Is the Labyrinth of Dimensions solo or party? Solo – every player gets their own instance of the maze. Is there a death penalty in the labyrinth? No, dying inside the maze has no penalty. When are league rewards given? On day 29 of each month, sent to your Gremory Case (claim within 7 days). What can I get from Labyrinth Boxes? Valuable rewards like jewels – open Lower, Medium and Higher boxes from your inventory. Higher boxes come from floors 26+.
  5. What is the Anniversary Event? The Anniversary Event is an account-based event pass. Throughout the event, new quests unlock on a schedule. Every quest you complete raises your Anniversary Level (up to 25), and each level gives your whole account a permanent EXP buff. At certain levels you also unlock item rewards! Requirement: character level 400+ (regular + master level combined). Progress is shared across your entire account. 📜 Quest Missions Quests unlock on different dates — check the in-game event window for active ones. Log in with a character of Level 400 or higher (1) New Year's Monster Kill (100) Lucky Rabbit Monster Kill (100) Golden Goblin Monster Kill (50) Red Cherry Blossom Branch (50) exchanges (5) Earring enhancement (3) Grant Jewel of Harmony options (10) Clear the Maze of Dimensions (1) Lucky Coin exchange (5) Use a Chicken Box (1) Use a Card Deck (3) Accumulate 20 hours of play time on a Lv 400+ character Lucky Rabbit Monster Kill — round 2 (100) Craft fruit items (3) Successful Chaos Combination "Equipment Enhancement" with a +9 or higher mastery item (1) Reach Level 400 (1) Reach Level 770 (1) Use Pumpkins of Luck (10) Maple Leaf exchanges (5) Enter Santa's Village (1) Successful "Equipment Enhancement" or "Errtel Level Up" with a +9 or higher Pentagram (1) ⚡ EXP Buff Rewards Each completed quest = +1 Anniversary Level. The buff applies to your whole account: Anniversary LevelEXP Bonus 0 – 2+5% 3 – 5+10% 6 – 8+15% 9 – 25+20% 🎁 Item Rewards Reach these levels to claim item rewards from the event window (only during the claim period — don't miss it!): LevelReward 3Limited-time Wing Box 5Earring Box of Fury (Left) 7Earring Box of Anger (Right) 9Ghost Horse Capsule 11Blood Angel Armor Box (1) 12Blood Angel Armor Box (2) 13Blood Angel Armor Box (3) 14Blood Angel Armor Box (4) 15Blood Angel Weapon Box 💡 Tips Progress counts for your account, so any character Lv 400+ can complete quests. Quests have start and end dates — complete them while active, they don't come back! Item rewards must be claimed during the claim period; the EXP buff stays with you. Check the in-game Anniversary Event window for your current level and progress. Good luck and happy hunting! 🍀
  6. MU Online Ability Cards Guide – Skill, Option & Elite Cards (5th Skill Tree) Ability Cards are the core of the 5th Skill Tree (Ability Enhancement) system in MU Online Season 20+. They unlock powerful sub-skills, add raw stats like attack power and defense, and grant chance-based effects such as Triple Damage or Ignore Defense. This guide covers everything: how to farm Ability Crystals, craft cards at the Chaos Goblin, equip them, upgrade them to level 5, and salvage duplicates — with the exact costs and drop rates used on our server. 1. What Are Ability Cards? There are three categories of Ability Cards, all managed through the Ability Card Book (one per class). Drag and drop cards from the book into the Ability Tree slots to equip them. Card typeWhat it does [Skill] Ability CardUnlocks a 5th-tree sub-skill for your class (e.g. Meteor Storm of Gale for DW) with a built-in bonus such as +15 Attack Speed, +1 Attack Range or Splash Damage, plus one random add-option (HP / MP / AG Increase). [Option] Ability CardFlat stat options (attack, wizardry, defense, elemental damage, crit and more). Comes in 3 colors (Blue / Green / Purple) and 5 types (Type 1–5). Each card fits only a slot of its color and type. [Elite] Ability CardChance-based and premium options (Triple Damage %, Ignore Defense %, Full HP Recovery % etc.). One Elite card per color. The Elite slot opens only after all 5 Option cards of that color are equipped. On top of these, every character receives three [Extra Damage] cards — Nuke, Bolt and AoE — usable by all classes. Nuke boosts single-target damage, Bolt boosts multi-target ranged damage, AoE boosts wide-area damage. 2. Unlocking Ability Card Slots The Ability Tree opens after completing the 5th class change quest. Slots then unlock progressively with character level: LevelSlots unlocked 800First Blue slots 850Remaining Blue slots (Type 1–5 + Elite) 900First Green slots 950Remaining Green slots (Type 1–5 + Elite) 1000First Purple slots 1050Remaining Purple slots — full tree open Important: the Elite slot of a color activates only when all 5 Option cards of that color are equipped, and the Elite card's usable level is capped by the lowest level among the equipped Option cards. Level your Option cards evenly! 3. Farming Ability Crystals (Drop Locations & Rates) Ability Crystal is the main crafting material. It drops in two versions with a personal daily limit (resets at 12:00 / on next login): Ability Crystal (tradeable) — max 1 per day per character [Bound] Ability Crystal — max 4 per day per character Both drop from regular and (Elite) monsters in endgame maps. The higher the map, the better the chance per kill: MapMonstersCrystal (tradeable)[Bound] Crystal Old KethotumOld Crimson Lycan / Minos / Harpy0.020%0.040% Blaze KethotumCrimson Lycan / Minos / Harpy0.025%0.045% Kanturu UndergroundsUnderground Persona / Twin Tale / Dreadfear0.030–0.035%0.050–0.055% Volcano IgnisMagma Gladiator / Hook / Shaman0.040–0.045%0.060–0.065% Bloody TarkanBloody Mutant / Wolf / Beam Knight / Tantalus0.050–0.055%0.070–0.075% Tormenta IslandStorm Guard / Reaper / Fiend0.060–0.065%0.080–0.085% Twisted KarutanTwisted Crypta / Gollock / Condra0.070–0.075%0.090–0.095% Kardamahal Underground TempleDevil Sword / Scythe / Sorcerer0.080–0.085%0.100–0.105% Swamp of DestructionShadow Master / Napin / Sapi Queen of Destruction0.110–0.115%0.110–0.115% Aquilas TempleAquila Warrior / Gunner / Magician0.120–0.125%0.120–0.125% Raklion of OblivionGiant Mammoth / Giant / Iron Knight of Oblivion0.130–0.135%0.130–0.135% (Elite) versions of these monsters drop at the higher rate in each range. Farm the highest map you can hold to cap your 5 crystals per day per character. 4. Crafting Ability Cards at the Chaos Goblin All Ability Cards are crafted at the Chaos Goblin in Noria (180, 103). Every combination is 100% success: ResultAbility CrystalsJewel of BlessZenNotes [Option] Ability Card5110,000,000You choose the Type (1–5), color is random [Elite] Ability Card25550,000,000You choose the color; option rolls randomly [Skill] Ability Card5010100,000,000Skill depends on your class (see table below) Ability Enhancement Stone5110,000,000Material for card level-ups 5. [Skill] Ability Cards per Class Each Skill card activates a 5th-tree sub-skill with a fixed bonus effect. Every crafted Skill card also rolls one random add-option: MP Increase (60%), HP Increase (30%) or AG Increase (10%). ClassSkill cardBuilt-in effect Dark WizardMeteor Storm of Gale+15 Attack Speed Dark KnightSword Blow of Saturation+1 Attack Range Destruction of Gale+15 Attack Speed ElfRaining Arrow of Saturation+1 Attack Range Holy Bolt of Gale+15 Attack Speed Magic GladiatorChaos Blade of Saturation+1 Attack Range Havoc Spear of AngerAdds Splash Damage Dark LordWind Soul of Saturation+1 Attack Range Spirit Blast of AngerAdds Splash Damage SummonerFire Beast of Saturation+1 Attack Range Death Scythe of AngerAdds Splash Damage Rage FighterDark Side of Saturation+1 Attack Range Spirit Hook of Saturation+1 Attack Range Grow LancerOversting of Saturation+1 Attack Range Wild Breath of Gale+15 Attack Speed Rune WizardLightning Storm of Gale+15 Attack Speed Saturation Rune PhraseAdds Splash Damage SlayerFiery Pierce Attack+1 Attack Range Gun CrusherBursting Flare of Gale+15 Attack Speed White WizardSpear Storm of Saturation+1 Attack Range Lemuria (Mage)Ultimate Force of Saturation+1 Attack Range Illusion KnightBlade Storm of Saturation+1 Attack Range AlchemistCountless Weapon of Saturation+1 Attack Range CrusaderGale Sacred Impact+15 Attack Speed Stacking tip: the same Skill card can be equipped in up to 3 skill slots. The Skill Attack Power stat stacks — the built-in effect and add-option do not. 6. [Option] Ability Cards – All Options by Type Options are identical across the three colors; the color only decides which slot row the card fits. What differs is the Type (1–5): TypePossible options Type 1Strength Increase, Fire Element ATK/DEF Increase, Elemental ATK Increase, Critical DMG Increase, Double DMG Increase, Minimum ATK/Wizardry/Curse Increase, Nuke/Bolt/Wide ATK Increase, Extra DEF Increase Type 2Agility Increase, Water Element ATK/DEF Increase, ATK Success Rate, Elemental ATK Success Rate, 5th Wing ATK/Wizardry/Curse Increase, 1/2/3-Slot Skill ATK Increase, Nuke/Bolt/Wide Critical Chance (%) Type 3Vitality Increase, Earth Element ATK/DEF Increase, Pentagram ATK Increase, Excellent DMG Increase, ATK/Wizardry/Curse Increase every 20 levels, Maximum ATK/Wizardry/Curse Increase, Skill ATK Increase, Nuke/Bolt/Wide ATK Increase, Extra DEF Increase Type 4Energy Increase, Wind Element ATK/DEF Increase, Elemental DEF Increase, DEF Success Rate, Elemental DEF Success Rate, 5th Wing DEF Increase, Pentagram DEF Increase, DEF Increase, Shield DEF Increase, Nuke/Bolt/Wide Critical Chance (%) Type 5Shock Defense Success Rate (PvM), Darkness Element ATK/DEF Increase, Poison & Deadly Poison DMG Increase, Mastery ATK/Magic/Curse Increase, Bleeding & Excessive Bleeding DMG Increase, Nuke/Bolt/Wide ATK Increase, Extra DEF Increase 7. [Elite] Ability Cards – Options by Color ColorPossible options [Blue] EliteFull HP Recovery Chance (%), 1-Slot Skill ATK Increase, Critical DMG Chance (%), Double DMG Chance (%), Extra DEF Increase, Nuke/Bolt/Wide Excellent DMG Chance (%) [Green] EliteAG Recovery Increase, 2-Slot Skill ATK Increase, Excellent DMG Chance (%), Ignore Enemy Defense Chance (%), Extra DEF Increase, Nuke/Bolt/Wide Double DMG Chance (%) [Purple] EliteFull MP Recovery Chance (%), 3-Slot Skill ATK Increase, Additional DMG Chance for enhancement/ability skills (%), Triple DMG Chance (%), Extra DEF Increase, Nuke/Bolt/Wide Triple DMG Chance (%) 8. Upgrading Ability Cards (Level 1 → 5) Every card can be upgraded to level 5. Right-click a card in the Card Book to open the Level-Up window. Each upgrade consumes duplicate cards of the same type and option, Ability Enhancement Stones and Zen — success is guaranteed. [Option] cards UpgradeDuplicate cardsEnhancement StonesZen Lv 0 → 1215,000,000 Lv 1 → 2227,500,000 Lv 2 → 32310,000,000 Lv 3 → 43412,500,000 Lv 4 → 53515,000,000 Total121550,000,000 [Elite] cards UpgradeDuplicate cardsEnhancement StonesZen Lv 0 → 12525,000,000 Lv 1 → 221037,500,000 Lv 2 → 321550,000,000 Lv 3 → 432062,500,000 Lv 4 → 532575,000,000 Total1275250,000,000 [Skill] cards UpgradeDuplicate cardsEnhancement StonesZen Lv 0 → 111050,000,000 Lv 1 → 212075,000,000 Lv 2 → 3130100,000,000 Lv 3 → 4140125,000,000 Lv 4 → 5250150,000,000 Total6150500,000,000 9. Salvaging (Reducing) Duplicate Cards Cards you don't need can be salvaged into Ability Enhancement Stones (100% success). A card cannot be salvaged the first time it is obtained. Card typeStones receivedZen cost [Option] card110,000,000 [Elite] card550,000,000 [Skill] card10100,000,000 10. Quick Tips & FAQ What should I craft first? Start with Option cards for your Blue slots (5 crystals each) and your class Skill card. Fill all 5 Blue Option slots to unlock the Blue Elite slot before spending crystals on Green/Purple. Which options are best for damage dealers? Prioritize Skill ATK / 1-2-3 Slot Skill ATK, Critical & Excellent DMG, and the Nuke/Bolt/Wide line that matches your main skill's damage class. Elite picks: Ignore Enemy Defense (Green) and Triple DMG Chance (Purple) are the strongest rolls. Why can't I equip my Elite card? All 5 Option cards of that color must be equipped first, and the Elite card level is limited by your lowest-level equipped Option card. How many Ability Crystals can I farm per day? 5 per character: 1 tradeable + 4 bound. The limit resets daily at 12:00. Farm on multiple characters to speed things up, and remember only the unbound crystal can be traded or sold. Cheapest way to get Enhancement Stones? Crafting (5 crystals + 1 Bless + 10M Zen = 1 stone) competes with your card crafting budget. If you pull duplicate Elite or Skill cards you can't use, salvaging them (5 / 10 stones) is usually more efficient. Good luck, and see you in-game!
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  8. 💀 Monster Soul Converter Guide — Souls, Locations & Rewards The Monster Soul Converter is a weekly Ruud quest system that rewards you with Ruud Boxes, Elemental Runes, Errtels, and — at the highest level — excellent accessories. This guide covers how the system works, exactly which monsters drop souls and where to find them, and the full reward list with drop rates. ⚙ How the Monster Soul System Works Buy a Monster Soul Converter from Priest James (Ruud Shop). While the converter is in your inventory, every monster of the required type you kill has a 45% chance to drop its soul, which is absorbed automatically. Collect 500 souls to fill the converter, then right-click it to claim your reward — one fixed reward plus one random reward. Requires character level 400+ (higher converter levels need higher character level). You can hold only one converter at a time. You can buy a maximum of 3 converters per week. Converters and their quests reset weekly — Thursday 10:30. Unfinished converters expire, so finish before reset! Souls can be collected in a party if members carry the same converter and share the same task. 💰 Converter Levels & Prices Converter Price (Ruud) Souls Needed Where to Farm [Lv. 1] Monster Soul Converter 400 500 Aida, Kanturu Ruins, Uruk Mountain, Nars, Raklion, Swamp of Calmness [Lv. 2] Monster Soul Converter 500 500 Ferea, Nixies Lake, Deep Dungeon 2/4/5, Swamp of Darkness [Lv. 3] Monster Soul Converter 600 500 Kubera Mine, Abyss of Atlans, Scorched Canyon, Red Smoke Icarus, Arenil Temple, Ashen Aida [Lv. 4] Monster Soul Converter 700 500 Blaze Kethotum, Kanturu Underground, Ignis Volcano, Bloody Tarkan, Tormenta Island, Twisted Karutan [Lv. 5] Monster Soul Converter 800 500 Kardamahal Underground Temple, Swamp of Destruction, Aquila's Temple, Raklion of Oblivion 🗺 Soul Monster List & Locations Each week the quest picks monsters from these areas. Soul drop chance is 45% per kill for the listed monster. Lv. 1 Converter Map Monster Aida (map 33) Death Tree Kanturu Ruins (map 37) Berserker Warrior Uruk Mountain (map 100) Uruk Devil Fairy Nars (map 110) Nars Devil Fairy Raklion (map 57) Dark Mammoth Swamp of Calmness (map 56) Sapi Queen Lv. 2 Converter Map Monster Ferea (map 112) Ferea Knight Nixies Lake (map 113) Paraca Deep Dungeon 2 (map 117) Deep Dungeon Cyclops Deep Dungeon 4 (map 119) Deep Dungeon Chief Skeleton Deep Dungeon 5 (map 120) Deep Dungeon Thunder Lich Swamp of Darkness (map 122) Swamp Ent Lv. 3 Converter Map Monster Kubera Mine (map 123) Mine Digger Abyss of Atlans 1 (map 128) Bahamut of Abyss Scorched Canyon (map 131) Scorched Warrior Red Smoke Icarus (map 132) Red Alquamos Arenil Temple (map 133) Temple Ogre Ashen Aida (map 134) Ashy Destry Lv. 4 Converter Map Monster Blaze Kethotum (map 136) Crimson Lycan Kanturu Underground (map 137) Underground Persona Ignis Volcano (map 138) Magma Gladiator Bloody Tarkan (map 140) Bloody Mutant Tormenta Island (map 141) Storm Guard Twisted Karutan (map 142) Twisted Crypta Lv. 5 Converter Map Monster Kardamahal Underground Temple (map 143) Devil Sword Swamp of Destruction (map 144) Shadow Master of Destruction Aquila's Temple (map 145) Aquila Warrior Raklion of Oblivion (map 146) Giant Mammoth of Oblivion 🎁 Rewards — Full List with Rates When your converter is full, choose a reward category. Every claim gives 1 fixed + 1 random reward. Ruud Reward (all converter levels) Fixed: Ruud Box (400) — guaranteed. Random: Soul Converter Box of your converter's level (57–73% depending on level) or [Bound] Bless of Light (27–43%). Option / Elemental Reward (all converter levels) Fixed: Elemental Rune x1 — guaranteed. Random (rates for Lv. 5 converter): Item Chance (Lv. 5) [Bound] Bless of Light (Middle) 28% Elemental Rune x1 25% Elemental Rune x5 20.8% Elemental Rune x10 5% Errtel of Anger / Blessing / Integrity / Divinity +1 2.5% each Pentagrams (Kundun's Madness Blade, Magic Spell Scroll, Empire Guardians' Stronghold, Ancient Icarus Scroll, Runedil's Goldentune Harp, Norrwen's Bloodstring Lyra) 1% each Hero / Brave Hero Elixir, Gladiator's Daggers, Iron Shields, Thoughtful Sage's Jewel 0.7% each Lemuria's Orb 0.4% Errtel of Anger / Blessing / Integrity / Divinity +7 0.1% each Arca's Prophecy, Antonia's Sword, Kundun's Seal Scroll (top pentagrams) 0.1% each Higher-level converters have noticeably better odds for Elemental Rune bundles (x5 at Lv. 1: 3% → Lv. 5: 20.8%), so always run the highest converter you can. Accessory Reward (Lv. 5 converter only) Fixed: random Excellent Ring +1 (Ice, Poison, Fire, Earth, or Wind — 20% each). Random: Item Chance Lapidary Stone 21.5% [Bound] Bless of Light (Middle) 17% Cherry Blossom Play-Box 10% Excellent Pendant +2 (Lightning, Fire, Ice, Wind, Water) 5% each Excellent Ring +1 (Ice, Poison, Fire, Earth, Wind) 5% each Rage Earring (L) / (R) 0.5% each Protection Ring +2 exc 0.2% Ring of Ultimatum +2 exc 0.1% Necklace of Agony +2 exc 0.1% Solid Symbol +2 exc 0.1% 💡 Tips for Efficient Soul Farming Buy the highest-level converter you can carry — reward quality scales hard with converter level, and the soul count (500) stays the same. Use all 3 weekly purchases. Three Lv. 5 converters a week means three shots at excellent accessories and big rune bundles. Farm in a party on shared tasks — soul acquisition is shared between members with identical converters and tasks. Watch the weekly reset (Thursday 10:30). An unfinished converter expires with the reset — don't buy one you can't finish. Pick your reward category by need: Ruud for guaranteed Ruud Box income, Option for Errtel/Pentagram hunting and rune stockpiling, Accessory (Lv. 5) for excellent rings, pendants, and earrings. ❓ FAQ Where do I buy the Monster Soul Converter? From Priest James in the Ruud shop, 400–800 Ruud depending on level. What is the soul drop rate? 45% per kill of the required monster. How many souls do I need? 500 per converter. Can I have two converters? No — one at a time, and a maximum of 3 purchases per week. When does the quest reset? Weekly, Thursday 10:30 server time. Expired converters cannot be used.
  9. The Quest System on muonline.eu is a 201-step hunting journey that takes your character from the fields of Lorencia all the way to the endgame maps. Each quest asks you to kill a set number of a specific monster; complete it and you earn Zen, a reward item, and Cash Points, then the next quest unlocks. This guide lists every quest, what to kill, where to find it (map and spawn coordinates), and the reward. How the Quest System Works 201 quests in order — quests unlock one after another, from Lorencia to Aquilas Temple. Kill the target monster the required number of times to complete each quest. Every quest rewards Zen + a reward item + Cash Points. Cash Points scale from 10 on the first quests up to 650 at the end. Golden & Elite bosses (kill count of 1) cap off many map tiers for a bonus reward; Golden bosses appear through events rather than a fixed spawn. Rewards Jewel of Excess — early quests. Goblin Treasure Box (Blue / Red) — mid and late quests. Jewel of Kundun / Jewel of Kondar / Premium Box — special boss steps. Cash Points — every quest, scaling 10 → 650 as you progress. Zones You'll Travel Through Lorencia → Noria → Lorencia → Noria → Devias → Noria (Golden Goblin) → Lost Tower → Atlans → Tarkan → Icarus → Kanturu → Karutan → Swamp of Calmness → Raklion → Uruk Mountain (Akeron) → Nars (Akeron) → Ferea → Aida 2 → Kanturu Ruins Island → Deep Dungeon → Swamp of Darkness → Kubera Mine → Abyss of Atlans → Scorched Canyon → Red Smoke Icarus → Arenil Temple → Ashen Aida → Blaze Kethotum → Kanturu Undergrounds → Volcano Ignis → Bloody Tarkan → Storm Guard → Twisted Karutan → Kardamahal Underground Temple → Swamp of Destruction → Aquilas Temple Full Quest List — All 201 Quests The Spawn (X, Y) column is one location on the map where the monster can be found. #MonsterLvKillMapSpawn (X, Y)RewardCash 1Spider210Lorencia193, 125Jewel of Excess10 2Goblin310Noria152, 124Jewel of Excess10 3Budge Dragon410Lorencia178, 121Jewel of Excess15 4Chain Scorpion510Noria147, 74Jewel of Excess15 5Worm2020Devias203, 84Jewel of Excess15 6Hommerd2420Devias171, 101Jewel of Excess15 7Assassin2630Devias32, 14Jewel of Excess15 8Yeti3030Devias187, 114Jewel of Excess15 9Elite Yeti36200Devias197, 179Jewel of Excess15 10Golden Goblin201Noria (Golden Goblin)Event spawnJewel of Excess15 11Shadow4750Lost Tower232, 14Jewel of Excess20 12Poison Shadow5050Lost Tower201, 35Jewel of Excess20 13Death Knight6250Lost Tower127, 23Jewel of Excess20 14Death Gorgon64100Lost Tower27, 104Jewel of Excess20 15Bahamut43100Atlans62, 14Premium Box20 16Vepar45100Atlans22, 119Jewel of Excess20 17Valkyrie46100Atlans32, 112Jewel of Excess20 18Great Bahamut66100Atlans227, 49Jewel of Excess20 19Silver Valkyrie68100Atlans88, 62Jewel of Excess20 20Lizard King70100Atlans227, 174Jewel of Excess20 21Hydra74100Atlans27, 229Jewel of Kundun20 22Golden Vepar611AtlansEvent spawnJewel of Kundun20 23Mutant72100Tarkan182, 112Goblin Box (Blue)30 24Bloody Wolf76100Tarkan128, 75Goblin Box (Blue)30 25Iron Wheel80100Tarkan32, 84Goblin Box (Blue)30 26Tantalus83100Tarkan32, 169Goblin Box (Blue)30 27Beam Knight84100Tarkan102, 224Goblin Box (Blue)30 28Death Beam Knight93100Tarkan172, 208Jewel of Kundun30 29Golden Wheel771TarkanEvent spawnJewel of Kundun30 30Alquamos75100Icarus12, 34Goblin Box (Blue)30 31Mega Crust78100Icarus80, 79Goblin Box (Blue)30 32Queen Rainier82100Icarus80, 79Goblin Box (Blue)30 33Drakan86100Icarus29, 68Goblin Box (Blue)30 34Alpha Crust92100Icarus32, 94Goblin Box (Blue)30 35Phantom Knight96100Icarus51, 126Goblin Box (Blue)30 36Great Drakan100100Icarus42, 209Goblin Box (Blue)30 37Phoenix of Darkness1081Icarus34, 238Jewel of Kundun30 38Golden Crust921IcarusEvent spawnJewel of Kundun30 39Splinter Wolf80150Kanturu152, 199Goblin Box (Blue)50 40Iron Rider82150Kanturu197, 194Goblin Box (Blue)50 41Satyros85150Kanturu232, 94Goblin Box (Blue)50 42Blade Hunter88150Kanturu205, 37Goblin Box (Blue)50 43Berserker100150Kanturu119, 24Goblin Box (Blue)50 44Kentauros93150Kanturu150, 56Goblin Box (Blue)50 45Gigantis98150Kanturu87, 29Goblin Box (Blue)50 46Genocider105150Kanturu41, 51Goblin Box (Blue)50 47Persona118250Kanturu122, 74Goblin Box (Blue)50 48Twin Tale117250Kanturu187, 139Goblin Box (Blue)50 49Dreadfear119500Kanturu105, 153Jewel of Kundun50 50Golden Satyros1081KanturuEvent spawnJewel of Kondar50 51Venomous Chain Scorpion99250Karutan127, 64Goblin Box (Blue)75 52Bone Scorpion103250Karutan212, 39Goblin Box (Blue)75 53Orcus105250Karutan132, 164Goblin Box (Blue)75 54Gollock108250Karutan47, 64Goblin Box (Blue)75 55Crypta111250Karutan39, 186Goblin Box (Blue)75 56Crypos114250Karutan70, 174Goblin Box (Blue)75 57Condra117300Karutan160, 32Goblin Box (Blue)75 58Narcondra120300Karutan207, 129Jewel of Kundun75 59Sapi-Unus95300Swamp of Calmness197, 199Goblin Box (Blue)125 60Sapi-Duo96300Swamp of Calmness197, 229Goblin Box (Blue)125 61Sapi-Tres102300Swamp of Calmness67, 174Goblin Box (Blue)125 62Shadow Pawn98300Swamp of Calmness177, 124Goblin Box (Blue)125 63Shadow Knight100300Swamp of Calmness17, 9Goblin Box (Blue)125 64Shadow Look104300Swamp of Calmness21, 123Goblin Box (Blue)125 65Thunder Napin97300Swamp of Calmness233, 232Goblin Box (Blue)125 66Ghost Napin106300Swamp of Calmness8, 232Goblin Box (Blue)125 67Blaze Napin107300Swamp of Calmness8, 181Goblin Box (Blue)125 68Golden Napin1121Swamp of CalmnessEvent spawnGoblin Box (Blue)125 69Ice Walker102300Raklion180, 209Jewel of Kundun100 70Giant Mammoth112300Raklion180, 209Jewel of Kundun100 71Ice Giant122300Raklion164, 180Jewel of Kundun100 72Coolutin132300Raklion151, 193Jewel of Kundun100 73Golden Iron Knight1451RaklionEvent spawnJewel of Kundun100 74Uruk Devil Fairy115300Uruk Mountain (Akeron)30, 38Jewel of Excess100 75Uruk Elemental Beast117300Uruk Mountain (Akeron)30, 57Jewel of Excess100 76Uruk Elemental Knight119300Uruk Mountain (Akeron)30, 74Jewel of Excess100 77Nars Devil Fairy116300Nars (Akeron)218, 165Jewel of Excess100 78Nars Elemental Beast118300Nars (Akeron)221, 167Jewel of Excess100 79Nars Elemental Knight120300Nars (Akeron)229, 183Jewel of Excess100 80Ferea Knight121300Ferea232, 199Jewel of Excess100 81Ferea Archer122300Ferea236, 198Jewel of Excess100 82Ferea Fighter123300Ferea234, 215Jewel of Excess100 83Bloody Orc114350Aida 2202, 199Goblin Box (Red)150 84Bloody Death Rider115350Aida 2155, 229Goblin Box (Red)150 85Bloody Golem117350Aida 272, 219Goblin Box (Red)150 86Bloody Witch Queen120350Aida 247, 124Goblin Box (Red)150 87Berserker Warrior123350Kanturu Ruins Island72, 164Goblin Box (Red)150 88Kentauros Warrior126350Kanturu Ruins Island110, 99Goblin Box (Red)150 89Gigantis Warrior128350Kanturu Ruins Island187, 94Goblin Box (Red)150 90Genocider Warrior129350Kanturu Ruins Island142, 129Goblin Box (Red)150 91Deep Dungeon Skeleton Warrior170400Deep Dungeon166, 173Goblin Box (Red)200 92Deep Dungeon Larva170400Deep Dungeon99, 130Goblin Box (Red)200 93Deep Dungeon Cyclops170400Deep Dungeon88, 235Goblin Box (Red)200 94Deep Dungeon Ghost200400Deep Dungeon77, 38Goblin Box (Red)200 95Deep Dungeon Hellhound200400Deep Dungeon37, 46Goblin Box (Red)200 96Deep Dungeon Chief Skeleton Archer230400Deep Dungeon3, 32Goblin Box (Red)200 97Deep Dungeon Chief Skeleton250400Deep Dungeon135, 2Goblin Box (Red)200 98Deep Dungeon Hell Spider250400Deep Dungeon60, 117Goblin Box (Red)200 99Deep Dungeon Thunder Lich275400Deep Dungeon175, 12Goblin Box (Red)200 100Deep Dungeon Poison Bull Fighter275400Deep Dungeon39, 83Goblin Box (Red)200 101Deep Dungeon Dark Knight275400Deep Dungeon2, 53Goblin Box (Red)200 102Deep Dungeon Gorgon300400Deep Dungeon233, 227Goblin Box (Red)200 103Swamp Ent275450Swamp of Darkness92, 220Goblin Box (Red)250 104Wooden Beast275450Swamp of Darkness165, 181Goblin Box (Red)250 105Swamp Wizard275450Swamp of Darkness202, 203Goblin Box (Red)250 106Mutantile275450Swamp of Darkness162, 185Goblin Box (Red)250 107Mine Digger380500Kubera Mine183, 102Goblin Box (Red)300 108Mine Carrier380500Kubera Mine166, 57Goblin Box (Red)300 109Mine Porter380500Kubera Mine111, 57Goblin Box (Red)300 110Mine Driller380500Kubera Mine218, 41Goblin Box (Red)300 111Dead Digger400500Kubera Mine164, 76Goblin Box (Red)300 112Dead Shoveler400500Kubera Mine191, 23Goblin Box (Red)300 113Dead Porter400500Kubera Mine89, 51Goblin Box (Red)300 114Bahamut of Abyss410750Abyss of Atlans139, 140Goblin Box (Red)325 115Vepar of Abyss410750Abyss of Atlans180, 164Goblin Box (Red)325 116Medium Bahamut of Abyss430750Abyss of Atlans230, 103Goblin Box (Red)325 117Silver Valkyrie of Abyss430750Abyss of Atlans34, 66Goblin Box (Red)325 118Great Bahamut of Abyss445750Abyss of Atlans75, 82Goblin Box (Red)325 119Lizard King of Abyss460750Abyss of Atlans196, 28Goblin Box (Red)325 120(Elite) Great Bahamut of Abyss5001Abyss of Atlans183, 208Goblin Box (Red)325 121(Elite) Lizard King of Abyss5301Abyss of Atlans187, 211Goblin Box (Red)325 122Scotched Warrior4701,000Scorched Canyon176, 22Goblin Box (Red)350 123Scorched Assasin4701,000Scorched Canyon209, 76Goblin Box (Red)350 124Scorched Wizard4801,000Scorched Canyon189, 129Goblin Box (Red)350 125(Elite) Scorched Warrior5401Scorched Canyon226, 131Goblin Box (Red)350 126(Elite) Scorched Assassins5451Scorched Canyon228, 134Goblin Box (Red)350 127(Elite) Scorched Wizard5501Scorched Canyon226, 134Goblin Box (Red)350 128Red Alquamos4901,250Red Smoke Icarus56, 115Goblin Box (Red)375 129Red Mega Crust4951,250Red Smoke Icarus43, 18Goblin Box (Red)375 130Red Queen Rainier4901,250Red Smoke Icarus61, 47Goblin Box (Red)375 131Red Alpha Crust4951,250Red Smoke Icarus94, 75Goblin Box (Red)375 132Red Phantom Knight5001,250Red Smoke Icarus67, 63Goblin Box (Red)375 133(Elite) Great Drakan5101Red Smoke Icarus56, 205Goblin Box (Red)375 134(Elite) Phoenix of Darkness5151Red Smoke Icarus50, 207Goblin Box (Red)375 135Temple Ogre5201,500Arenil Temple24, 64Goblin Box (Red)400 136Temple Gremlin5251,500Arenil Temple42, 218Goblin Box (Red)400 137Temple Gargoyle5301,500Arenil Temple105, 156Goblin Box (Red)400 138(Elite) Temple Ogre5301Arenil Temple26, 69Goblin Box (Red)400 139(Elite) Temple Gremlin5301Arenil Temple26, 69Goblin Box (Red)400 140(Elite) Temple Gargoyle5301Arenil Temple26, 69Goblin Box (Red)400 141Ashy Destry5501,750Ashen Aida11, 5Goblin Box (Red)425 142Ashy Forest Oak5551,750Ashen Aida11, 5Goblin Box (Red)425 143Ashy Deathrider5551,750Ashen Aida228, 55Goblin Box (Red)425 144Ashy Witch Queen5601,750Ashen Aida234, 86Goblin Box (Red)425 145(Elite) Ashy Golem5601Ashen Aida20, 56Goblin Box (Red)425 146(Elite) Ashy Bloody Witch Queen5601Ashen Aida31, 82Goblin Box (Red)425 147Crimson Lycan6502,000Blaze Kethotum219, 191Goblin Box (Red)450 148Crimson Minos6502,000Blaze Kethotum190, 15Goblin Box (Red)450 149Crimson Harpy6502,000Blaze Kethotum236, 15Goblin Box (Red)450 150(Elite) Crimson Lycan6601Blaze Kethotum161, 12Goblin Box (Red)450 151(Elite) Crimson Minos6601Blaze Kethotum166, 11Goblin Box (Red)450 152(Elite) Crimson Harpy6601Blaze Kethotum228, 65Goblin Box (Red)450 153Underground Persona6152,500Kanturu Undergrounds99, 165Goblin Box (Red)475 154Underground Twin Tale6202,500Kanturu Undergrounds24, 37Goblin Box (Red)475 155Underground Dreadfear6202,500Kanturu Undergrounds24, 37Goblin Box (Red)475 156(Elite) Underground Persona6201Kanturu Undergrounds130, 10Goblin Box (Red)475 157(Elite) Underground Twin Tale6201Kanturu Undergrounds48, 38Goblin Box (Red)475 158(Elite) Underground Dreadfear6201Kanturu Undergrounds21, 213Goblin Box (Red)475 159Magma Gladiator7503,000Volcano Ignis135, 193Goblin Box (Red)500 160Magma Hook7503,000Volcano Ignis40, 233Goblin Box (Red)500 161Magma Shaman7503,000Volcano Ignis44, 200Goblin Box (Red)500 162(Elite) Magma Gladiator7601Volcano Ignis44, 200Goblin Box (Red)500 163(Elite) Magma Hook7601Volcano Ignis174, 32Goblin Box (Red)500 164(Elite) Magma Shaman7601Volcano Ignis182, 226Goblin Box (Red)500 165Bloody Mutant8003,500Bloody Tarkan104, 15Goblin Box (Red)525 166Bloody Wolf8003,500Bloody Tarkan103, 17Goblin Box (Red)525 167Bloody Beam Knight8003,500Bloody Tarkan108, 16Goblin Box (Red)525 168Bloody Tantalus8003,500Bloody Tarkan231, 27Goblin Box (Red)525 169(Elite) Bloody Wolf8101Bloody Tarkan236, 28Goblin Box (Red)525 170(Elite) Bloody Beam Knight8101Bloody Tarkan21, 224Goblin Box (Red)525 171(Elite) Bloody Tantalus8101Bloody Tarkan15, 53Goblin Box (Red)525 172Storm Guard8504,000Storm Guard180, 100Goblin Box (Red)550 173Storm Reaper8504,000Storm Guard180, 100Goblin Box (Red)550 174Storm Fiend8504,000Storm Guard180, 100Goblin Box (Red)550 175(Elite) Storm Guard8601Storm Guard241, 87Goblin Box (Red)550 176(Elite) Storm Reaper8601Storm Guard205, 182Goblin Box (Red)550 177(Elite) Storm Fiend8601Storm Guard134, 12Goblin Box (Red)550 178Twisted Crypta9004,500Twisted Karutan91, 101Goblin Box (Red)575 179Twisted Gollock9004,500Twisted Karutan181, 110Goblin Box (Red)575 180Twisted Condra9004,500Twisted Karutan199, 24Goblin Box (Red)575 181(Elite) Twisted Crypta9101Twisted Karutan226, 54Goblin Box (Red)575 182(Elite) Twisted Gollock9101Twisted Karutan233, 61Goblin Box (Red)575 183(Elite) Twisted Condra9101Twisted Karutan232, 50Goblin Box (Red)575 184Devil Sword9505,000Kardamahal Underground Temple91, 17Goblin Box (Red)600 185Devil Scythe9505,000Kardamahal Underground Temple107, 83Goblin Box (Red)600 186Devil Sorcerer9505,000Kardamahal Underground Temple107, 83Goblin Box (Red)600 187(Elite) Devil Sword9601Kardamahal Underground Temple39, 11Goblin Box (Red)600 188(Elite) Devil Scythe9601Kardamahal Underground Temple34, 197Goblin Box (Red)600 189(Elite) Devil Sorcerer9601Kardamahal Underground Temple50, 218Goblin Box (Red)600 190Shadow Master of Destruction10005,500Swamp of Destruction60, 162Goblin Box (Red)625 191Napin of Destruction10005,500Swamp of Destruction144, 90Goblin Box (Red)625 192Sapi Queen of Destruction10005,500Swamp of Destruction105, 73Goblin Box (Red)625 193(Elite) Shadow Master of Destruction9601Swamp of Destruction27, 231Goblin Box (Red)625 194(Elite) Napin of Destruction9601Swamp of Destruction233, 211Goblin Box (Red)625 195(Elite) Sapi Queen of Destruction9601Swamp of Destruction25, 17Goblin Box (Red)625 196Aquila Warrior11506,000Aquilas Temple183, 93Goblin Box (Red)650 197Aquila Gunner11506,000Aquilas Temple190, 53Goblin Box (Red)650 198Aquila Magician11506,000Aquilas Temple148, 16Goblin Box (Red)650 199(Elite) Aquila Warrior11601Aquilas Temple137, 41Goblin Box (Red)650 200(Elite) Aquila Gunner11601Aquilas Temple146, 233Goblin Box (Red)650 201(Elite) Aquila Magician11601Aquilas Temple30, 126Goblin Box (Red)650 Quest FAQ How many quests are there? 201 in total, played in order from Lorencia to Aquilas Temple. How do I complete a quest? Kill the listed monster the required number of times. Use the Map and Spawn (X, Y) columns to find it fast. What do I get? Zen, a reward item (Jewel of Excess, Goblin Treasure Box, Jewel of Kundun/Kondar, or Premium Box), and Cash Points (10 up to 650). What are the kill-count-1 quests? Golden or Elite boss steps that finish a map tier and give a bonus reward. Start your journey on muonline.eu — begin in Lorencia and hunt your way to Aquilas Temple.
  10. admin

    Shields

    Shields are one of the most underrated pieces of gear in MU Online. A good shield adds raw Defense, boosts your Successful Blocking rate, and can be the difference between surviving a boss hit or getting one-shot in PvP. This guide explains how shields work on muonline.eu, lists every shield in the game with full stats, and highlights the best shields to aim for at every stage. Shield Settings on muonline.eu No level requirement — every shield can be equipped from Level 1. Any shield-capable class can wear any shield — class restrictions are removed, including Lord, Fairy, Lancer, Rune Wizard, Mage and Crusader shields. Strength is the only requirement — meet the Required Strength value in the table and the shield is yours. Classes that can wear shields: Dark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Grow Lancer, Rune Wizard, Lemuria Mage, Crusader. Classes that cannot use shields: Summoner, Rage Fighter, Slayer, Gun Crusher, Light Wizard, Illusion Knight, Alchemist. How Shield Stats Work Defense — flat damage reduction added to your total defense. Successful Blocking — chance to fully block an incoming hit; crucial in PvP. Durability — how long the shield lasts before it needs repair. Required Strength — the Strength stat needed to equip it (the only requirement here). Best Shields Highest Defense: Imperial Lord Shield (177), Imperial Lancer Shield (176), Imperial Crusader Shield (170), Imperial Fairy Shield (170), Imperial Rune Wizard Shield (170). Highest Blocking Rate: Imperial Lord Shield (245), Imperial Lancer Shield (243), Imperial Shield (242), Imperial Mage Shield (241), Imperial Fairy Shield (240). Best overall endgame shield: the Imperial Lord Shield — top Defense (177) and the highest Blocking rate (245) in the game. Full Shield List — All 127 Shields #ShieldDefenseBlockingDurabilityReq. Strength 0Small Shield132226 1Horn Shield392874 2Kite Shield4123289 3Elven Shield8213647 4Buckler262456 5Dragon Slayer Shield103644152 6Skull Shield5153499 7Spiked Shield93040172 8Tower Shield114046211 9Plate Shield82538142 10Large Round Shield61835117 11Serpent Shield124548230 12Bronze Shield135452284 13Dragon Shield146060268 14Legendary Shield74850173 15Grand Soul Shield125555194 16Elemental Shield11285187 17Crimson Glory199051393 18Salamander Shield209651329 19Frost Barrier145851118 20Guardian Shield123051235 21Cross Shield167565351 22Lazy Wind Shield3610890333 23Light Lord Shield27819092 24Dark Devil Shield257590252 25Magic Knight Shield298790266 26Ambition Shield278190512 29Lapid Shield11333166 30Pluma Shield257552280 31Alacran Shield58331196 32Vis Shield308052445 34Blood Angel Fairy Shield30921007 37[Bound] Legendary Shield194870172 38[Bound] Cross Shield297575205 39[Bound] Pluma Shield317570205 40Grace Shield147585159 41Constant Shield237890309 42El Hazard Shield15626591 43[Bound] Elemental Shield204570172 44Bloodangel Shield4590100213 45Darkangel Shield5493100223 46Holyangel Shield6396100230 47Soul Shield7299100242 48Blue Eye Shield81102100244 49Silver Heart Shield92105100250 50Manticore Shield95108100250 51Dark Angel Fairy Shield409310014 52Holy Angel Fairy Shield519410023 53Soul Fairy Shield639610033 54Blue Eye Fairy Shield749910077 55Silver Heart Fairy Shield8610210079 56Manticore Fairy Shield9510510079 57Brilliant Fairy Shield10510810079 58Apocalypse Fairy Shield11711110079 59Brilliant Shield98111100250 60Blood Angel Lancer Shield5095100388 61Dark Angel Lancer Shield5897100407 62Holy Angel Lancer Shield66100100409 63Soul Lancer Shield76102100412 64Blue Eye Lancer Shield86105100457 65Silver Heart Lancer Shield96107100465 66Manticore Lancer Shield106110100465 67Brilliant Lancer Shield116112100465 68Apocalypse Lancer Shield126115100465 69Apocalypse Shield101114100250 70Blood Angel Lord Shield5197100625 71Dark Angel Lord Shield5999100655 72Holy Angel Lord Shield67102100651 73Soul Lord Shield77104100652 74Blue Eye Lord Shield87107100733 75Silver Heart Lord Shield97109100749 76Manticore Lord Shield107112100749 77Brilliant Lord Shield117114100749 78Apocalypse Lord Shield127117100749 79Lightning Shield104117100250 80Lightning Fairy Shield12911510079 81Lightning Lancer Shield136118100465 82Lightning Lord Shield137120100749 83Temple Guard Shield111179100245 84Temple Guard Fairy Shield13517710074 85Temple Guard Lancer Shield142180100460 86Temple Guard Lord Shield143182100744 87Blood Angel Rune Wizard Shield3092100119 88Dark Angel Rune Wizard Shield4093100125 89Holy Angel Rune Wizard Shield5194100130 90Soul Rune Wizard Shield6396100134 91Blue Eye Wizard Shield7499100136 92Silver Heart Rune Wizard Shield86102100138 93Manticore Rune Wizard Shield95105100138 94Brilliant Rune Wizard Shield105108100138 95Apocalypse Rune Wizard Shield117111100138 96Lightning Rune Wizard Shield129115100138 97Temple Guard Rune Wizard Shield135177100133 98Floor Shield13283840 99Conceived Shield18394471 100Blast Shield247851511 101Belief Shield339090677 102Blood Angel Crusader Shield4388100725 103Dark Angel Crusader Shield5190100760 104Holy Angel Crusader Shield5993100766 105Soul Crusader Shield6995100769 106Blue Eye Crusader Shield7998100792 107Silver Heart Crusader Shield89100100792 108Manticore Crusader Shield99103100792 109Brilliant Crusader Shield109105100792 110Apocalypse Crusader Shield119108100792 111Lightning Crusader Shield129111100792 112Temple Guard Crusader Shield135173100787 113Imperial Crusader Shield170235100787 114[Bound] Concealed Shield23394499 115Imperial Shield146242100245 116Imperial Fairy Shield17024010074 117Imperial Lancer Shield176243100460 118Imperial Lord Shield177245100744 119Imperial Rune Wizard Shield170240100133 120Blood Angel Mage Shield268810079 121Dark Angel Mage Shield369010083 122Holy Angel Mage Shield469410084 123Soul Mage Shield569710084 124Blue Eye Mage Shield66101100157 125Silver Heart Mage Shield76104100161 126Manticore Mage Shield86107100161 127Brilliant Mage Shield96110100161 128Apocalypse Mage Shield106113100161 129Lightning Mage Shield116116100161 130Temple Guard Mage Shield123178100156 131Imperial Mage Shield157241100156 Shield FAQ Can every class wear shields? No. These classes can use any shield: Dark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Grow Lancer, Rune Wizard, Lemuria Mage, Crusader. These cannot: Summoner, Rage Fighter, Slayer, Gun Crusher, Light Wizard, Illusion Knight, Alchemist. Is there a level requirement for shields? No — all shields can be worn from Level 1. Only the Required Strength applies. What is the best shield in MU Online on this server? The Imperial Lord Shield leads with 177 Defense and 245 Blocking, followed by the Imperial Lancer and Imperial Shield. What does Successful Blocking do? It raises your chance to completely block an incoming attack — especially valuable in PvP and against bosses. Ready to gear up? Log in to muonline.eu, meet the Strength requirement, and equip any shield you want from Level 1.
  11. MU Online Season 21 Part 2-3 Update — Full Patch Notes The Season 21 Part 2-3 update is one of the largest content patches of the season. It introduces a brand-new endgame hunting zone, a new 8th Guardian, a second tier of Legendary Equipment for the Crusader class, a new earring line, a higher level ceiling, and a foundational rework of how character combat is calculated. Below is a complete, detailed breakdown of everything that changed, based on the actual server data files. New Hunting Map: Raklion of Oblivion (Map 146) The headline feature of this update is Raklion of Oblivion, a new high-level hunting map added as map number 146. It is the toughest open-world grinding zone in Season 21 to date and is built for max-level characters. Access requirement: Level 1650+ to warp in (entry fee 50,000 zen), making it strictly an endgame farming destination. New monsters (Level 1100): Giant Mammoth of Oblivion, Giant of Oblivion, and Iron Knight of Oblivion, each with roughly 9,000,000+ HP. New Elite monsters (Level 1210): (Elite) Giant Mammoth of Oblivion, (Elite) Giant of Oblivion, and (Elite) Iron Knight of Oblivion — tougher variants with debuff immunity, higher critical/excellent damage resistance, and increased Pentagram attack rates. Elemental spawns: Monsters spawn tagged with specific Pentagram elements (Water, Darkness, and others), so bringing the right Errtel/elemental setup directly impacts your farming efficiency. Dedicated drop table: Raklion of Oblivion has its own map-specific loot bag, so the rewards are tuned to the zone rather than shared with older maps. Raklion & Aquilas Temple Elite Zones Alongside the new map, the existing Raklion (Map 57) and Aquilas Temple (Map 145) terrains received Elite Zone updates. These reworked high-density areas give experienced players tougher spawns and better reward density, keeping older endgame maps relevant next to the new Oblivion content. New 8th Guardian: Rhino and Rhino (Rare) A new Guardian pet joins the roster: the Rhino, added as the 8th Guardian (Guardian Number 8), with both a standard Rhino and a premium Rhino (Rare) version. The Rhino comes with its own five-option guardian attribute table and multiple option-set combinations, so its bonuses can roll across a range of offensive and defensive stats. New supporting items were added to summon and manage it, including the Seal of Rhino (plus related seals such as Seal of Leviathan and Seal of Shining Tail). The Rhino gives players a fresh Guardian progression target and a new source of combat power at the top end of the game. 2nd Legendary Equipment for the Crusader Class The Crusader receives its second tier of Legendary Equipment, dramatically extending the class's endgame gearing path with new Sets, Hammers, and Shields spanning mastery grades all the way up to level 1500 requirements. New Crusader Legendary gear includes: Imperial Crusader Set — Armor, Helmet, Gloves, Pants, Boots, and Shield (a complete new legendary armor set). Imperial Hammer — a new legendary Crusader weapon. Crusader Shield progression extending through Blood Angel, Dark Angel, Holy Angel, Soul, Blue Eye, Silver Heart, Manticore, Brilliant, Apocalypse, and Lightning tiers — scaling in defense and successful-blocking rate up to level-1500 requirements. Matching Legendary Set Options were registered so the new pieces grant proper set bonuses when equipped together. A parallel new Magic Staff / Mage Shield legendary line (Blood Angel through Lightning) was also added, supporting the class renewal work described below. New Earring: Earring of Compassion (Benevolence) A new earring line — the Earring of Compassion (internally the "Benevolence" earring) — was added as a new earring edition, with left and right variants plus a "Frame of Benevolence" crafting component. Earring of Compassion option pool includes: Max Life and Max Mana increase Skill Damage increase Excellent Damage and Critical Damage probability increase AG (Ability Gauge) auto-recovery increase Attack Power / Wizardry increase Attack Speed increase Attack Power and Critical Damage Power increase Ignore enemy defence Overall Damage increase This gives players a new best-in-slot earring target with a flexible, high-value option roll. Increased Maximum Level (Up to 1800) and Updated Season Rewards The level ceiling has been raised. The maximum Master Level was increased from 1350 to 1400, pushing the total character level cap to 1800 (400 base + 1400 master). This gives long-term players hundreds of new levels of progression, which pairs naturally with the level-1650 Raklion of Oblivion requirement. Season Pass rewards were also refreshed, with the reward calendar extended through many new pass periods running into late 2026 — so seasonal reward tracks continue uninterrupted for players who log in regularly. Character Renewal for Selected Classes (Elf, Magic Gladiator, Illusion Knight) Three classes received a Character Renewal pass rebalancing their kits: the Elf (Fairy Elf), Magic Gladiator, and Illusion Knight. Their skill trees, skill requirements, and character calculation logic were reworked to modernize how these classes perform, tighten their identities, and bring them in line with the new combat systems introduced this patch. Combat Power System and Class-Based Attack Types (Gale / Chaos / Illusion) This update introduces a new Combat Power system — a formalized formula for translating a character's gear and stats into a combat power rating. New Combat Power base and adjustment formulas were added for both low-level (under +11) and high-level (+11 and above) items. Alongside it, class-based attack types were introduced, including Gale (Elf), Chaos (Magic Gladiator), and Illusion (Illusion Knight) attack profiles — for example, Elf "Gale Attack Power" and "Illusion Blade" mechanics — giving the renewed classes distinct damage identities. Item Stat Requirement System Simplification The item stat requirement system has been simplified so that requirements no longer scale with item level. Previously an item's strength/agility requirements could climb as you upgraded it; now the requirement is fixed, making gear planning far more predictable. Many item requirement values were adjusted as part of this cleanup. Socket Item Enhancement Rate Adjustments (Chaos Combination Update) The Chaos Combination system for Socket Items was updated with more forgiving success rates at higher item levels. Socket enhancement rates were increased across the board — for example, the +10 through +15 socket combination rates were each raised by roughly 10 percentage points (e.g., +10/+11 from 40% to 50%, +14/+15 from 30% to 40%). Socket upgrade combination definitions were also cleaned up for consistency. Cry Wolf Event Renewal and Boss Battle Together Monster Attributes The Cry Wolf event received a renewal: A new weekly elemental rotation was added — event monsters now spawn with a specific Pentagram element that changes based on the week of the year (Fire, Water, Earth, Wind, or Darkness), adding variety and rewarding players who prepare the right elemental counters. Event scheduling was updated and boss AI timers were tightened (faster AI change and Balgass turn-up timing) for a more dynamic fight. Related Boss Battle Together event monster attributes were also updated to align with the new elemental system. Update Summary Feature Details New Map Raklion of Oblivion (Map 146), level 1650+ entry Elite Zones Raklion (57) and Aquilas Temple (145) reworked New Guardian 8th Guardian: Rhino and Rhino (Rare) New Legendary Gear 2nd Crusader Legendary Sets, Hammers, Shields New Earring Earring of Compassion (Benevolence) Level Cap Raised to 1800 (Master Level 1350 → 1400) Season Rewards Reward calendar extended into late 2026 Class Renewal Elf, Magic Gladiator, Illusion Knight New System Combat Power + Gale / Chaos / Illusion attack types Technical Skill formulas migrated Balance Fixed item requirements; higher socket enhance rates Event Cry Wolf renewal with weekly elemental rotation
  12. Nix - Nixie's Lake Boss Event (Nixie's Lake) Nix is the guardian spirit of Nixie's Lake and one of the toughest world bosses in the game. The fight is a private boss zone — only one team can be inside at a time — with a strict time limit and several deadly ice and energy attacks. Survive the encounter and every player still alive shares in a guaranteed reward of WCoin, Zen and Lightning equipment. Event Overview Location Nixie's Lake — Spirit Nixie Statue at (113, 109) Entry requirement Character level 700+ (recommended 700–900); one Spirit Nixie's Shard per player Zone access Only one group may be inside at a time; in a party, every member needs the shard Max time in zone 15 minutes After Nix dies Players are moved out of the zone after 30 seconds Respawn cycle 18–24 hours after each successful kill (server: base 18h + random 0–6h) Reward mode Every surviving player in the zone receives a reward How to Enter Buy a Spirit Nixie's Shard from Priest James In Elebeland! Travel to Nixie's Lake with warp and go to the Spirit Nixie Statue at (113, 109). Click the statue — it consumes your shard and teleports you into the boss zone. If you enter as a party, make sure every member carries a shard, and that no other group is already inside. Nix — Server Stats Monster Level HP Damage Defense Attack Range Nix 190 130,000,000 6,000–7,500 3,100 / 3,200 magic 8 (long range) Nix also has a pentagram (elemental) attack of 2,660–2,770 and a wide view range of 15, so it will start hitting you from far away. Nix Attacks Attack Effect Energy Ball AoE damage with a high chance to reduce your Damage & Defense for 30 seconds. Ice Rain AoE damage with a small chance to Freeze you for 30 seconds. Ice Breath → Ice Boom AoE damage that slows movement for 60 seconds, followed by an Ice Boom dealing further AoE damage. Knowledge Absorption Triggered at low HP: Nix becomes invincible for 3 minutes and spawns 2 Barrier Stones. Destroy both within 3 minutes or Nix summons ~20 monsters. Strategy Tips It's a 15-minute DPS race against 130M HP — bring strong gear and ideally a full party (everyone needs a shard). When Nix casts Knowledge Absorption, immediately switch to the 2 Barrier Stones — killing them fast cancels the 20-monster summon and lets you resume DPS. Watch for Energy Ball's Damage/Defense debuff; it cripples your output, so reposition out of the AoE when possible. Nix attacks from range 8 with view range 15 — expect to take damage before you even reach it. Keep pots ready. Stay alive: the reward goes to every surviving player, so dying means losing your loot. Rewards (Server Drop Bag) Every surviving player receives the reward bag (100% rate). Each kill gives: Guaranteed 500 WCoin + 200,000 Zen Item drop 90% → 3 Lightning items | 10% → 1 Lightning item (all roll with a bonus Option) Lightning Weapons Type Items Swords Lightning Sword, Lightning Magic Sword, Lightning Claws, Lightning Short Sword, Lightning Magic Two-Hand Sword, Lightning Blade Scepters / Maces Lightning Scepter, Lightning Rune Mace, Lightning Hammer Spears Lightning Lance Bows / Guns Lightning Bow, Lightning Quiver, Lightning Magic Gun Staffs / Sticks / Books Lightning Staff, Lightning Wand, Lightning Stick, Lightning Book, Lightning Magic Book, Lightning Orb, Lightning Elixir Shields Lightning Shield, Lightning Fairy Shield, Lightning Lancer Shield, Lightning Lord Shield, Lightning Rune Wizard Shield, Lightning Crusader Shield Lightning Armor Sets (Helm / Armor / Pants / Gloves / Boots) Set Set Set Lightning Knight Lightning Wizard Lightning Elf Lightning Summoner Lightning Magic (Gladiator) Lightning Lord Lightning Fighter Lightning Lancer Lightning Rune Wizard Lightning Slayer Lightning Gun Crusher Lightning Light Wizard Lightning Mage (Lemuria) Lightning Illusion Knight Lightning Alchemist Lightning Crusader Lightning Knight (Belief) — Values from this server's Monster_(746)_Knicks.xml item bag (ItemRate 100%; AddCoin 500 WCoin; 200,000 Zen; 90% → 3 items / 10% → 1 item) with names resolved from ItemList-8e32f291.xml. Reward mode issues loot to every surviving player in the zone.
  13. Nix — Boss Event (Nixie's Lake) Nix is the guardian spirit of Nixie's Lake and one of the toughest world bosses in the game. The fight is a private boss zone — only one team can be inside at a time — with a strict time limit and several deadly ice and energy attacks. Survive the encounter and every player still alive shares in a guaranteed reward of WCoin, Zen and Lightning equipment. Event Overview LocationNixie's Lake — Spirit Nixie Statue at (113, 109) Entry requirementCharacter level 700+ (recommended 700–900); one Spirit Nixie's Shard per player Zone accessOnly one group may be inside at a time; in a party, every member needs the shard Max time in zone15 minutes After Nix diesPlayers are moved out of the zone after 30 seconds Respawn cycle18–24 hours after each successful kill (server: base 18h + random 0–6h) Reward modeEvery surviving player in the zone receives a reward How to Enter Buy a Spirit Nixie's Shard from Priest James. Travel to Nixie's Lake and find the Spirit Nixie Statue at (113, 109). Click the statue — it consumes your shard and teleports you into the boss zone. If you enter as a party, make sure every member carries a shard, and that no other group is already inside. Nix — Server Stats Monster Level HP Damage Defense Attack Range Nix 190 130,000,000 6,000–7,500 3,100 / 3,200 magic 8 (long range) Nix also has a pentagram (elemental) attack of 2,660–2,770 and a wide view range of 15, so it will start hitting you from far away. Nix Attacks Attack Effect Energy BallAoE damage with a high chance to reduce your Damage & Defense for 30 seconds. Ice RainAoE damage with a small chance to Freeze you for 30 seconds. Ice Breath → Ice BoomAoE damage that slows movement for 60 seconds, followed by an Ice Boom dealing further AoE damage. Knowledge AbsorptionTriggered at low HP: Nix becomes invincible for 3 minutes and spawns 2 Barrier Stones. Destroy both within 3 minutes or Nix summons ~20 monsters. Strategy Tips It's a 15-minute DPS race against 130M HP — bring strong gear and ideally a full party (everyone needs a shard). When Nix casts Knowledge Absorption, immediately switch to the 2 Barrier Stones — killing them fast cancels the 20-monster summon and lets you resume DPS. Watch for Energy Ball's Damage/Defense debuff; it cripples your output, so reposition out of the AoE when possible. Nix attacks from range 8 with view range 15 — expect to take damage before you even reach it. Keep pots ready. Stay alive: the reward goes to every surviving player, so dying means losing your loot. Rewards (Server Drop Bag) Every surviving player receives the reward bag (100% rate). Each kill gives: Guaranteed500 WCoin + 200,000 Zen Item drop90% → 3 Lightning items | 10% → 1 Lightning item (all roll with a bonus Option) Lightning Weapons Type Items SwordsLightning Sword, Lightning Magic Sword, Lightning Claws, Lightning Short Sword, Lightning Magic Two-Hand Sword, Lightning Blade Scepters / MacesLightning Scepter, Lightning Rune Mace, Lightning Hammer SpearsLightning Lance Bows / GunsLightning Bow, Lightning Quiver, Lightning Magic Gun Staffs / Sticks / BooksLightning Staff, Lightning Wand, Lightning Stick, Lightning Book, Lightning Magic Book, Lightning Orb, Lightning Elixir ShieldsLightning Shield, Lightning Fairy Shield, Lightning Lancer Shield, Lightning Lord Shield, Lightning Rune Wizard Shield, Lightning Crusader Shield Lightning Armor Sets (Helm / Armor / Pants / Gloves / Boots) Set Set Set Lightning KnightLightning WizardLightning Elf Lightning SummonerLightning Magic (Gladiator)Lightning Lord Lightning FighterLightning LancerLightning Rune Wizard Lightning SlayerLightning Gun CrusherLightning Light Wizard Lightning Mage (Lemuria)Lightning Illusion KnightLightning Alchemist Lightning CrusaderLightning Knight (Belief)— Values from this server's Monster_(746)_Knicks.xml item bag (ItemRate 100%; AddCoin 500 WCoin; 200,000 Zen; 90% → 3 items / 10% → 1 item) with names resolved from ItemList-8e32f291.xml. Reward mode issues loot to every surviving player in the zone.
  14. admin

    God of Darkness

    God of Darkness — Boss Event (Season 21) The God of Darkness is one of the toughest boss encounters in MU Online, hidden deep inside the Swamp of Darkness. It is a multi-stage fight: you clear the swamp minions, defeat the Water Monster, and only then does the God of Darkness itself appear. Survive its deadly Black Smoke attack and you walk away with high-tier Soul, Silver Heart and Manticore equipment. Event Overview Location Swamp of Darkness (Map 122) Boss zone coordinates (12, 158) and (241, 91) Players allowed in zone Up to 10 at the same time Recommended level 1200+ (max reward level 1400) Respawn cycle Roughly every 3 hours (server: 10,700–10,800 s), with a 5-minute notice before the boss appears Time limit 10 minutes to kill the boss once inside, or everyone in the zone dies instantly and the boss fully heals Note: many public servers use a 15–18 hour respawn. The values above are taken from this server's own GodOfDarkness.xml config. The Swamp of Darkness Map The Swamp of Darkness has five elemental fields — Fire, Wind, Water, Earth and Darkness — each reached through its own gate from the safe zone. It is also one of the maps that drops the Golden Sentence (used for 5th-class wings). Reading the floor: the safe-zone floor tells you the boss status — Fully illuminated — the boss zone is open, you can enter. Partially illuminated — the boss zone will open within 5 minutes. No illumination — the boss zone is closed. Fight Sequence Enter the boss zone while the floor is lit. The swamp spawns its guardians. Monster of the Swamp keeps summoning Swamp Summoned Beasts while it lives — the area gets crowded fast. Monster of the Water can heal itself inside the recovery zone — pull it out or burst it down. Kill the Water Monster to summon the God of Darkness. Burn the boss down within the time limit while dodging its Black Smoke (instant death if it catches you). Monsters — Server Stats Monster Level HP Damage Defense Role Swamp Monster 275 100,000,000 5,000–6,000 1,600 Summons helpers Swamp Summoned Beast 275 150,000,000 3,500–3,800 1,200 Summoned adds (8 spawn) Water Monster 275 200,000,000 7,000–8,500 2,000 Self-heals; kill to summon boss God of Darkness 300 5,300,000,000 10,000–12,000 3,000 Main boss God of Darkness also carries a pentagram (elemental) attack of 6,000–7,500 and 2,700 magic defense. Damage/defense level adjustment is removed for characters above level 900, so high-level parties hit and take full values. Strategy Tips Bring a party — with up to 10 players allowed and a 10-minute timer, the 5.3-billion-HP boss is a DPS race. Drop the Water Monster fast and away from its recovery zone, or it heals back up and burns your timer. Keep moving — Black Smoke is an instant kill. Reposition the moment it starts casting. Clear or ignore the Swamp Summoned Beasts depending on your survivability; killing the Swamp Monster stops new summons. Watch the safe-zone floor lighting so you enter right as the zone opens and use the full timer. Rewards (Server Drop Bag) Killing the God of Darkness always drops a reward bag (100% rate). Every kill gives: Guaranteed 1,000 WCoin + 200,000 Zen Item drop 1 Imperial item from the pools below (all items roll with a bonus Option) Drop Chances Chance Result 90% A random Imperial weapon, shield or armor piece +1 Excellent options 10% A random Imperial armor piece at a higher item level Full Excellent and Ancient Imperial Weapons Type Items Swords Imperial Sword, Imperial Magic Sword, Imperial Claw, Imperial Short Sword, Imperial Magic Two-Handed Sword, Imperial Blade, Imperial Faith Sword Scepters / Maces Imperial Scepter, Imperial Rune Mace Spears Imperial Lance Bows / Guns Imperial Bow, Imperial Quiver, Imperial Magic Gun Staffs / Sticks / Books Imperial Wizard Staff, Imperial Magic Staff, Imperial White Wizard Staff, Imperial Wand, Imperial Stick, Imperial Scripture, Imperial Magic Book, Imperial Orb, Imperial Elixir Shields Imperial Shield, Imperial Fairy Shield, Imperial Lancer Shield, Imperial Lord Shield, Imperial Rune Wizard Shield Imperial Armor Sets (Helm / Armor / Pants / Gloves / Boots) Set Set Set Imperial Knight Imperial Wizard Imperial Elf Imperial Summoner Imperial Magic (Gladiator) Imperial Lord Imperial Fighter Imperial Lancer Imperial Rune Wizard Imperial Slayer Imperial Gun Crusher Imperial White Wizard Imperial Mage (Lemuria) Imperial Illusion Knight Imperial Alchemist Imperial Knight (Belief) — —
  15. Boss Battle Together All Together Boss Battle Event Zone Entry Conditions Eligible charactersLevel 800 or higher, 4th job advancement completed Entry cost10,000,000 Zen + Boss Battle Entry Ticket for All Max participants100 per channel Boss Battle Entry Ticket for All Drops with a certain chance from monsters Level 200 or higher (Deep Dungeon Floor 2 and above). Channels & Schedule Hosting channelEvery game channel (excluding Lorencia Market, Event Map Plaza, and Siege channels) Daily times (server time)00:00 · 05:00 · 10:00 · 15:00 · 20:00 Entry window5 minutes before start Event duration5 minutes How to Enter How the Event Works Two boss monsters appear at the start of the battle. Participants deal damage above the standard threshold to the bosses; the goal is to kill every boss that appears. If your character dies, you are moved to a safe zone inside the boss map and can keep participating until the event ends. There is no death penalty inside the All Together Boss Battle map. Appearing Bosses Two of the following bosses spawn at random per channel: Boss Level HP Illusion of Kundun900252,000,000 Medusa900254,000,000 Selupan900255,000,000 Nix900256,000,000 God of Darkness300257,000,000 Rewards Basic Reward All bosses must be killed within the 5-minute event. Any character who deals 10,000,000 or more cumulative damage to the bosses earns the basic reward, delivered in a Gremory Case: ItemQty Harmony Jewel Box1 All Together Boss Battle Bonus Box1 Bonus Missions Among players who reached the 10,000,000 damage threshold, those who complete a bonus mission receive an extra Boss Battle Bonus Box (delivered as a Gremory Case at the event's end): MissionConditionReward Highest Cumulative DamageBe the character with the highest total damage.1 Bonus Box Final StrikeDeliver the killing blow to the final boss.1 Bonus Box Reward Box Contents Harmony Jewel Box Contents 3 to 5 Jewel of Harmony All Together Boss Battle Bonus Box Gives 500 WCoin, 1–10 Ruud, and one random item from: CategoryPossible items JewelsJewel of Level, Jewel of FO (Feather of Condor) Imperial WeaponsAll Imperial weapons (Sword, Magic Sword, Claw, Short Sword, Magic Two-Handed Sword, Blade, Faith Sword, Scepter, Rune Mace, Lance, Magic Gun, Bow, Quiver, Staffs, Stick, Scripture, Magic Book, Orb, Wand, Elixir) Imperial ShieldsImperial Shield, Fairy Shield, Lancer Shield, Lord Shield, Rune Wizard Shield Imperial Armor SetsImperial Helm / Armor / Pants / Gloves / Boots for all classes (Knight, Wizard, Elf, Summoner, Magic Gladiator, Lord, Fighter, Lancer, Rune Wizard, Slayer, Gun Crusher, White Wizard, Mage, Illusion Knight, Alchemist, and Belief variants)
  16. Season 21 — Max Level Expansion & Season Muun Rewards 1. Character Max Level Expansion The maximum character level has been raised from 1,750 to 1,800. New Maximum Level 1,800 2. Season Level Rewards Both the Level 1,700 and Level 1,750 achievement rewards can be claimed before the next season. The reward is delivered in a Gremory Case, with a 30-day claim period. The reward box received from the Gremory Case is valid for 14 days. Drop the awarded Season Level Reward Box on the ground to obtain the Muun. Level 1,700 Achievement Reward Muun Muun Name Basic Ability Additional Ability Crusader +10 Elemental Defense while worn Basic ability increased 20× for 30 days after acquiring the Muun Level 1,750 Achievement Reward Muun Muun Name Basic Ability Additional Ability Gun Crusher Skill Attack Power +15 while worn Basic ability increased 20× for 30 days after acquiring the Muun ※ Reward boxes deleted after the claim period expires cannot be recovered. Expired, unusable reward boxes also cannot be recovered.
  17. Character Stat Improvements & New Items 1. Attack-Power Characters Affected Attack-Power Classes Fairy Elf Magic Gladiator (Strength) Illusion Knight 1) Combat Power (%) — Added / Changed ClassCombat Power (%) Option Fairy ElfCombat Power is added to Socket / Mastery-grade or higher Bow and Quiver items. It increases based on the Agility stat. Magic Gladiator (Strength)The Combat Power value of two-handed swords has been changed. Illusion KnightCombat Power is added to Socket and Mastery-grade Blade weapons. It increases based on the Strength and Agility stats. 2) New Option Added Option values increase based on character stats. The Skill Attack Power (%) option is removed for Magic Gladiator and Illusion Knight. New values are shown in the character information window. ClassNew Option Fairy ElfGale Attack Power Magic Gladiator (Strength)Chaos Attack Power Illusion KnightWelcome Attack Power 3) Skill Changes SkillChange Focus ShotChanged to a Normal Skill; the additional-damage setting is removed (Skill Orbs can be obtained in the field). New requirements: 2nd Job Advancement / Agility 700. Poison ArrowRemoved. Bladestorm of SaturationThe dash effect on use is removed. Illusion BladeAttack-power increase removed; attack-speed increase added. 2. Magic-Power Characters Affected Magic-Power Classes Magic Gladiator (Energy) Gun Crusher Meiji 1) Magic Power (%) — Added / Changed ClassMagic Power (%) Option Magic Gladiator (Energy)A Magic Power option has been added; it increases based on the Energy stat. Gun Crusher MeijiThe Magic Power value has been changed. 2) Skill Requirement Changes SkillRequired Stat HavocsphereEnergy 1,326 Bursting FlareEnergy 1,075 Ultimate ForceEnergy 1,250 3) New Items & Option Changes New items: a Mastery Magic Staff exclusive to the Magic Gladiator (Magic Gladiators cannot equip the regular Mastery Staff), plus Mastery and Legendary Mage Shields for mages. [Mastery Magic Staff Conversion Event] — from April 21, 2026 until further notice. During the event, a Mastery Staff can be converted into a Mastery Magic Staff. The enhancement level and all options are kept (except Magic Power). Note: a Mastery Magic Staff cannot be converted back into a Mastery Staff. Staff Item Other Materials Zen Rate Result Mastery Staff (+1 to +10) None 0 100% Mastery Magic Staff (enhancement & all options retained) Convert via Chaos Goblin → Mastery Equipment Crafting → Mastery Equipment Conversion Combination. Magic Weapon Option Changes ItemChange Magic Staff (Magic Gladiator only)The min/max Attack Power option is changed to a min/max Magic Power option, and the Magic Power (%) option application has been changed. Magic Power Gun 3. General Improvements 1) Item & skill value tuning — Some item option values have been changed. — Skill attack-speed settings based on character attack speed have been partially changed. — Skill attack power, attribute-engraving values and skill resource costs have been changed for some Basic Skills, Skill Enhancement Tree (Enhanced) skills, and Ability Enhancement skills. 2) Ruud Shop Price Changes ItemPrice (Ruud) Blood Angel Magic Two-Handed Sword200,000 Blood Angel Blade 3) Other The AG (stamina) increase value based on the Magic Gladiator's Energy stat has been changed. 4. New Items Magic Staff Items Item Image Min MP Max MP MP % Atk Spd Required Stats Blood Angel Magic Staff424452%30Str 313 / Agi 107 Dark Angel Magic Staff535957%30Str 327 / Agi 111 Holy Angel Magic Staff737985%30Str 334 / Agi 112 Soul Magic Staff939994%30Str 337 / Agi 112 Blue Eye Magic Staff105115103%30Str 340 / Agi 116 Silver Heart Magic Staff122132112%30Str 346 / Agi 120 Manticore Magic Staff140150121%30Str 346 / Agi 120 Brilliant Magic Staff158168131%30Str 346 / Agi 120 Apocalypse Magic Staff176186141%30Str 346 / Agi 120 Lightning Magic Staff191201151%30Str 346 / Agi 120 Mage Shield Items Item Image Defense Defense Rate MP % Required Stats Blood Angel Mage Shield2610731%Str 104 / Agi 35 / Ene 299 Dark Angel Mage Shield3610940%Str 108 / Agi 43 / Ene 313 Holy Angel Mage Shield4611250%Str 109 / Agi 45 / Ene 340 Soul Mage Shield5611457%Str 109 / Agi 47 / Ene 347 Blue Eye Mage Shield6611763%Str 182 / Agi 87 / Ene 545 Silverheart Mage Shield7611969%Str 186 / Agi 91 / Ene 557 Manticore Mage Shield8612275%Str 186 / Agi 91 / Ene 557 Brilliant Mage Shield9612482%Str 186 / Agi 91 / Ene 557 Apocalypse Mage Shield10612789%Str 186 / Agi 91 / Ene 557 Lightning Mage Shield11613096%Str 186 / Agi 91 / Ene 557 Temple Guard Mage Shield131196159%Str 186 / Agi 91 / Ene 557 Imperial Mage Shield167262210%Str 186 / Agi 91 / Ene 557 ※ The contents of this document are subject to change. Any changes will be announced through a further update.
  18. Devil Square — MU Online Event Guide Season 20+ Devil Square is a survival event. Up to 15 players are sent into a sealed arena where Kundun's forces spawn in endless waves. Kill as many monsters as you can before time runs out — players are ranked by their score, and the top finishers earn bonus experience and Zen. Event Rules Max players per room15 Play time20 minutes Entry windowOpens 1 minute after the notice Experience multiplierx2 (all squares) PKDisabled inside the event DropsYou keep everything that drops inside On deathWarped back to Noria Opening Times Runs every 2 hours on the half-hour: 00:30 02:30 04:30 06:30 08:30 10:30 12:30 14:30 16:30 18:30 20:30 22:30 How to Enter Craft a Devil's Invitation. Combine a Devil's Eye and a Devil's Key with a Jewel of Chaos at the Chaos Machine. The invitation's level must match your level range. Or buy a ready-made invitation from Liaman the Barmaid (Lorencia) or Amy the Potion Girl (Belograd). Take the invitation to Charon in Noria during the entry window to be sent in. Objective Survive the 20 minutes and kill as many monsters as possible. Each square sends three waves of monsters, then a boss at the 15-minute mark. You earn event points per kill; at the end, players are ranked and the top 4 receive bonus experience and Zen (below). Entry Levels Square Level Range Devil Square 150 – 399 Devil Square 2400 – 799 Devil Square 3800 – 999 Devil Square 41,000 – 1,199 Devil Square 51,200 – 1,399 Devil Square 61,400 – 1,599 Devil Square 71,600 – MAX Ranking Rewards Bonus given to the top 4 finishers (Experience / Zen): Square 1st 2nd 3rd 4th DS16,000 / 30,0004,000 / 25,0002,000 / 20,0001,000 / 15,000 DS28,000 / 40,0006,000 / 35,0004,000 / 30,0002,000 / 25,000 DS310,000 / 50,0008,000 / 45,0006,000 / 40,0004,000 / 35,000 DS420,000 / 60,00010,000 / 55,0008,000 / 50,0006,000 / 45,000 DS522,000 / 70,00020,000 / 65,00010,000 / 60,0008,000 / 55,000 DS624,000 / 80,00022,000 / 75,00020,000 / 70,00010,000 / 65,000 DS726,000 / 150,00024,000 / 140,00022,000 / 120,00020,000 / 90,000 Placement Rewards On top of the Exp/Zen bonus above, each of the top 5 finishers receives a reward bag containing WCoin, Ruud, and an item. Every place also gives 1–10 Ruud. Place WCoin Ruud Item 1st3001–10Silver Key (Gold Key + Silver Key at Lv 1000+) 2nd2001–10Silver Key (Gold Key at Lv 1000+) 3rd1001–10Equipment (level-based pool below) 4th—1–10Equipment (level-based pool below) 5th—1–10Equipment (level-based pool below) The equipment reward is one random item from the pool matching your character's level. (These reward level brackets come from the bag config and differ slightly from the entry brackets above.) 3rd Place — Equipment Pool LevelPossible items 50–399Iris set, Adamantine set, Leather set, Sphinx set, Wind set, Storm Crow (Armor/Pants/Gloves/Boots), Eclipse (Gloves/Boots), Dragon Shield, Legendary Shield, Serpent Shield, Blade, Great Hammer, Battle Scepter, Tiger Bow, Serpent Crossbow, Serpent Staff 400–599Leather set, Vine set, Pad set, Katana, Blade, Legendary Sword, Tomahawk, Morning Star, Golden Crossbow, Light Crossbow, Skull Staff, Serpent Staff 600–699Dark Soul set, Dark Master set, Red Spirit (Helm/Pants/Gloves), Great Dragon (Armor) 700–799Great Dragon (Helm/Pants/Gloves/Boots), Red Spirit (Armor/Boots), Hurricane (Armor/Pants/Gloves/Boots), Great Reign Crossbow, Dragon Soul Staff, Arrow Viper Bow 800–899Demonic set, Plate Shield, Scale (Helm/Armor/Pants), Dark Breaker, Thunder Blade, Rune Blade, Knight Blade, Dark Reign Blade, Great Lord Scepter, Staff of Kundun 900–999Demonic set, Sphinx set, Wind set, Plate Shield, Skull Shield, Scale (Helm/Armor/Pants), Pendant of Lighting, Golden Crossbow 1000+Dragon Knight set, Venom Mist set, Sphinx set, Wind set, Sylphid Ray (Helm), Scale (Helm/Armor), Skull Shield, Pendant of Lighting, Golden Crossbow 4th Place — Equipment Pool LevelPossible items 50–399Leather set, Vine set, Pad set, Katana, Blade, Legendary Sword, Tomahawk, Morning Star, Golden Crossbow, Light Crossbow, Skull Staff, Serpent Staff 400–599Dark Soul set, Dark Master set, Red Spirit (Helm/Pants/Gloves), Great Dragon (Armor) 600–699Great Dragon (Helm/Pants/Gloves/Boots), Red Spirit (Armor/Boots), Hurricane (Armor/Pants/Gloves/Boots), Great Reign Crossbow, Dragon Soul Staff, Arrow Viper Bow 700–799Demonic set, Plate Shield, Scale (Helm/Armor/Pants), Dark Breaker, Thunder Blade, Rune Blade, Knight Blade, Dark Reign Blade, Great Lord Scepter, Staff of Kundun 800–899Demonic set, Sphinx set, Wind set, Plate Shield, Skull Shield, Scale (Helm/Armor/Pants), Pendant of Lighting, Golden Crossbow 900–999Dragon Knight set, Venom Mist set, Sphinx set, Wind set, Sylphid Ray (Helm), Scale (Helm/Armor), Skull Shield, Pendant of Lighting, Golden Crossbow 1000+Sunlight set, Storm Blitz set, Volcano (Armor/Pants/Gloves/Boots), Sylphid Ray (Gloves/Boots), Imp, Jewel of Chaos, Symbol of Kundun 5th Place — Equipment Pool LevelPossible items 50–399Dark Soul set, Dark Master set, Red Spirit (Helm/Pants/Gloves), Great Dragon (Armor) 400–599Great Dragon (Helm/Pants/Gloves/Boots), Red Spirit (Armor/Boots), Hurricane (Armor/Pants/Gloves/Boots), Great Reign Crossbow, Dragon Soul Staff, Arrow Viper Bow 600–699Demonic set, Plate Shield, Scale (Helm/Armor/Pants), Dark Breaker, Thunder Blade, Rune Blade, Knight Blade, Dark Reign Blade, Great Lord Scepter, Staff of Kundun 700–799Demonic set, Sphinx set, Wind set, Plate Shield, Skull Shield, Scale (Helm/Armor/Pants), Pendant of Lighting, Golden Crossbow 800–899Dragon Knight set, Venom Mist set, Sphinx set, Wind set, Sylphid Ray (Helm), Scale (Helm/Armor), Skull Shield, Pendant of Lighting, Golden Crossbow 900–999Sunlight set, Storm Blitz set, Volcano (Armor/Pants/Gloves/Boots), Sylphid Ray (Gloves/Boots), Imp, Jewel of Chaos, Symbol of Kundun 1000+Sword of Destruction, Explosion Blade, Sword Breaker, Rune Bastard Sword, Frost Mace, Absolute Scepter, Great Scepter, Dragon Spear, Albatross Bow, Saint Crossbow, Celestial Bow, Deadly Staff, Imperial Staff, Staff of Destruction, Jewel of Bless, Jewel of Soul, Jewel of Life, Jewel of Creation, Jewel of Chaos Monster Waves by Square Each square spawns three timed waves followed by a boss at minute 15. Devil Square 1 (Lv 50–399) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 47617,000 Wave 2 (5–14)Chief Skeleton Archer 48625,000 Wave 3 (12–20)Dark Skull Soldier 48120,000 Boss (15)Giant Ogre 7 ×512913,248,000 Devil Square 2 (Lv 400–799) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 58523,000 Wave 2 (5–14)Chief Skeleton Archer 58726,000 Wave 3 (12–20)Dark Skull Soldier 59032,000 Boss (15)Illusion of Kundun 5 ×5117100,000 Devil Square 3 (Lv 800–999) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 611050,000 Wave 2 (5–14)Chief Skeleton Archer 611253,000 Wave 3 (12–20)Dark Skull Soldier 6 · Giant Ogre 6118 / 12057,000 / 62,000 Boss (15)Cursed Muff ×51293,150,000 Devil Square 4 (Lv 1,000–1,199) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 711413,213,500 Wave 2 (5–14)Chief Skeleton Archer 711713,213,500 Wave 3 (12–20)Dark Skull Soldier 7 · Giant Ogre 7125 / 12913,224,000 / 13,248,000 Boss (15)Balram ×51341,090,000 Devil Square 5 (Lv 1,200–1,399) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 711413,213,500 Wave 2 (5–14)Chief Skeleton Archer 711713,213,500 Wave 3 (12–20)Dark Skull Soldier 7 · Giant Ogre 7125 / 12913,224,000 / 13,248,000 Boss (15)Swamp Monster ×5275100,000,000 Devil Square 6 (Lv 1,400–1,599) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 83052,900,000 Wave 2 (5–14)Chief Skeleton Archer 83063,200,000 Wave 3 (12–20)Dark Skull Soldier 83103,700,000 Boss (15)Deep Dungeon Gorgon ×530021,125,000 Devil Square 7 (Lv 1,600–MAX) Wave (min)MonsterLevelHP Wave 1 (0–7)Chief Skeleton Warrior 83052,900,000 Wave 2 (5–14)Chief Skeleton Archer 83063,200,000 Wave 3 (12–20)Dark Skull Soldier 8 · Giant Ogre 8310 / 3123,700,000 / 4,500,000 Boss (15)Dead Porter ×540050,000,000 All values taken from the server's Devil Square configuration. Each boss spawns 5 copies at the 15-minute mark.
  19. Earrings of Compassion — 9th Tier Mastery Earrings Set name: Earrings of Benevolence The 9th Tier Mastery Earrings, the Earrings of Benevolence, have been added. Wearing both the left and right Mastery Earrings activates the Earring Set Option effect. They can be enhanced up to +15 using Crafting Stone items obtained from the Chaos Goblin Guild NPC. Earrings of Compassion (Right) Earrings of Compassion (Left) Available Level 1,100 Available Level 1,050 Attack / Magic / Curse Power 568–571 Attack / Magic / Curse Power 528–531 Elemental Defense 556 Elemental Defense 498 Earring Options Each Earring of Benevolence can generate 1 to 3 options. Option values scale with the earring's enhancement level (Mastery Option). The Set Option activates when wearing both the Left and Right earrings. Earrings of Compassion (Right) Random Options (1–3) Earrings of Compassion (Left) Random Options (1–3) Max Mana Increase 1000 Excellent Damage Chance Increase 12% Critical Damage Chance Increase 12% AG Auto-Recovery Increase 10 Attack Speed Increase 7 Max HP Increase 1000 Skill Attack Power Increase 33 Mastery Attack / Magic Power Increase 163 Mastery Excellent Damage Increase 275 Mastery Critical Damage Increase 275 Set Option (Earrings of Benevolence) 9% chance to ignore enemy defense · All stats +12 · Mastery damage +110 How to Obtain Earrings of Compassion are obtained by upgrading the 8th Mastery earring, Earrings of Frost. Craft them using a level 11–15 Earrings of Frost plus the combination material, the Framework of Benevolence. Upgrading generates 1 to 3 earring options at random. The Framework of Benevolence is sold by Priest James for 25,000 Ruud. Framework of Benevolence Sold byPriest James — Elbeland (32, 239) Price25,000 Ruud Combination A left earring upgrades into a left earring, and a right earring into a right earring. Each attempt also consumes 20 Jewels of Blessing, 20 Jewels of Soul, 1 Jewel of Chaos, 1 Jewel of Creation, plus 1 Framework of Benevolence. Success produces a +0 Earrings of Benevolence (right or left). Base Material (8th Tier Earrings, Right or Left) Success Rate +15 Enhanced100% +14 Enhanced90% +13 Enhanced80% +12 Enhanced70% +11 Enhanced60%
  20. Raklion of Oblivion - Forgotten Raklion New hunting ground — now with Elite monsters Background Story Raklion is a frozen, storm-wracked land — a punishment born long ago, when Selupan coveted the forbidden Book of Secromicon. To contain that sin the earth itself was sealed, and an eternal winter took hold. After countless years, an inexplicable phenomenon appeared in the depths of Raklion: a shimmering curtain of light known as the Aurora of Oblivion, and drifting within it, the Whale of Oblivion. The Aurora erases the memories of all who face its light. Names, the past, even love and hatred — all fade away, until nothing remains but emptiness. At first, people feared the place. But as time passed, some came to long for that oblivion, and to escape the pain of endless war they walked willingly into the abyss. At last, the kingdoms of the continent of MU reached a decision: to rescue those lost in the abyss and to uncover the secret hidden within the Aurora of Oblivion, they dispatched a unit of warriors to Raklion. Map Information Hunting Ground How to Get There Entry Level Penalty-Free Level Raklion of Oblivion Move via the M (map) window, or on foot through the entrance at Raklion 135, 151 1,650 1,700 Map Settings Raklion of Oblivion is an elemental hunting ground populated by elemental monsters. Use Helper Plus to teleport to the Main or Sub-Main spot of your chosen element. You are moved to the Safe Zone when you enter the map, when your character dies, or when you reconnect. Monsters here carry Excellent Damage Chance Resistance, Critical Damage Chance Resistance, Elemental Critical Damage Chance Resistance, Damage Absorption, Debuff Chance Resistance, and Shock. Major Drop Items Bound Ability Crystal — max 4 drops per character per day Ability Crystal — max 1 drop per character per day Bound Imperial Enhancement Stone — max 2 drops per character per day Imperial Excellent item Socket Necklace Monsters in Raklion of Oblivion Giant Forgotten Mammoth of Oblivion Level 1,100 Attack Type Nuke Melee attacker (close range). Forgotten Giant of Oblivion Level 1,100 Attack Type Bolt Area-of-effect attacker. Forgotten Iron Knight of Oblivion Level 1,100 Attack Type Wide Area Long-range area attacker. Hits reduce the target's AG and MP. Raklion of Oblivion — Elite Zone The Elite Zone is now open. An Elite Zone Flag marking the area has been raised at the entrance of the hunting ground. Elite monsters possess Elite Skills and Elite Debuff options. When an Elite monster hits a character, its Elite Debuff is applied with a 100% chance and deals damage. Elite Zone Locations Element Coordinates Fire 221, 219 Water 238, 44 Earth 240, 145 Wind 18, 138 Dark 25, 60 Elite Monsters Elite monsters share the same immunity handling as boss monsters (e.g. Divine Punishment). The element-based Elite Debuff is applied through every one of the monster's attacks; its effect can be reduced by the Guardian's Elite Resistance option. Elite Monster Debuff Applied to Characters Fire Elite Bleeding · Attack Power reduction Water Elite Deadly Poison · Attack Power reduction Earth Elite Bleeding · Attack Speed reduction Wind Elite Deadly Poison · Defense reduction Dark Elite Bleeding · Defense reduction Elite Monster Drop Items In addition to the hunting ground's common drops, Elite monsters drop exclusive items. These have a weekly drop limit that resets every week. Drop Item Description Sealed Armor Fragment Combine 50 fragments to craft one piece of Scratched Blood Angel Armor. Using a Scratched Blood Angel Armor piece can yield a +13 Blood Angel Armor of a random class — based on success chance, and without needing the Blood Angel's Soul item. Elite Guardian Enhancement Stone Required to enhance Guardian items of +11 or higher. Elite Option Change Fragment Collect 50 fragments to create an Elite Option Change Stone, which lets you change a Guardian's Elite Option. Golden Emblem Crafting material for the 4th Wing (Cloak). Garuda's Flame Crafting material for the 4th Wing (Cloak). Uriel's Feather Crafting material for the 5th Wing (Cloak) — Holy Relic. Jewel of Harmony Grants special options to items of +9 or higher. Elite Monsters of Raklion of Oblivion Elite Forgotten Giant Mammoth of Oblivion Level 1,110 Attack Type Nuke Melee attacker (close range). Elite Forgotten Giant of Oblivion Level 1,110 Attack Type Bolt Area-of-effect attacker. Elite Forgotten Iron Knight of Oblivion Level 1,110 Attack Type Wide Area Long-range area attacker. Hits reduce the target's AG and MP.
  21. Rhino & Rhino (Rare) — 8th MU Online Guardian Added in MU Online Season 21, Episode 2-3 The 8th Guardians, Rhino and Rhino (Rare), were added in MU Online Season 21 (Episode 2-3). Rhino (Rare) has the same stats as Rhino but a different color, and can be obtained with a 1% chance. The 8th Guardian is an inventory-equipped mount item. It is obtained through the 7th Guardian upgrade combination. Rhino Rhino (Rare) Lv. 1,500 Lv. 1,500 How to Obtain the 8th Guardian Perform Guardian upgrade combinations at the Lorencia NPC Trainer (122, 110). Combinations are possible starting from Tauros +11; the success rate depends on the enhancement level. The Rhino's Seal and Gem items are required as crafting materials. If the combination fails, the ingredient items are consumed and the Guardian used as the base material drops to +0. On success, the Guardian's Normal Options and Elite Resistance Option are randomly re-assigned. When upgrading a Guardian that has 3 Normal Options, at least 2 are randomly re-assigned. The Elite Resistance Option is always randomly re-assigned. Each attempt also consumes the following Ruud Shop materials: 20× Bless, 20× Soul, 1× Chaos, 1× Creation, plus 1× Rhino's Seal. A successful combination produces a +0 8th Guardian (Rhino or Rhino Rare). Base Material (7th Guardian: Tauros / Tauros Rare) Success Rate +15 Tauros / Tauros (Rare) 100% +14 Tauros / Tauros (Rare) 90% +13 Tauros / Tauros (Rare) 80% +12 Tauros / Tauros (Rare) 70% +11 Tauros / Tauros (Rare) 60% Rhino's Seal Rhino's Seal Guardian Upgrade crafting material Sold by NPC: Priest James [Elbeland 32, 239] Ruud Shop price: 50,000 Ruud 8th Guardian Options Basic Options As a mount, the 8th Guardian has these basic options. The Defense value increases with the enhancement level. Basic Options Movement Speed increase Attack Speed +7 Defense +476 Guardian Options Guardians have Normal Options and an Elite Resistance Option. Normal Options — a Guardian can have 1 to 3, and their value increases with the enhancement level. Possible options: Normal Options (Pool) Elemental Attack Power Increase +433 Elemental Defense Increase +433 Defense +8.0 every 20 levels (up to Lv. 1,100) Attack / Magic / Curse Power +8.0 every 20 levels (up to Lv. 1,100) Elite Resistance Option — a Guardian has one of the 5 types below. It resists the abilities of Elite monsters in the Elite Zone, and its value increases with the enhancement level. Type (Element) Resistances Type 1 (Fire) Bleeding resistance · Attack Power reduction resistance Type 2 (Water) Deadly Poison resistance · Attack Power reduction resistance Type 3 (Earth) Bleeding resistance · Attack Speed reduction resistance Type 4 (Wind) Deadly Poison resistance · Defense reduction resistance Type 5 (Dark) Bleeding resistance · Defense reduction resistance Dismantling a Guardian You can dismantle Guardian items held in your inventory by equipping them and using the Dismantle function. Dismantling yields Guardian Enhancement Stone items.
  22. Crusader Imperial 2nd Legendary Equipment Imperial set for crusader is added on Season 21 Part 2-2 Imperial Crusader Set of the Progenitor Hammer Shield Helm Armor pants Gloves Stats Information Attack Power: 986 ~ 1001 Attack Success Rate: 413 Defense: 180 Defense Rate: 256 Defense: 655 Defense: 673 Defense: 670 Defense: 649 Stats required Strength: 929 Agility: 388 Strength: 817 Agility: 321 Strength: 868 Dexterity: 394 Strength: 1049 Dexterity: 450 Strength: 943 Agility: 413 Strength: 781 Dexterity: 369 Weapon/Shield Options Weapon Options Shield option [Fixed Option] Increases Excellent Damage Chance by 10% [Random Option: Generates 1 ~ 2] Increases Attack Speed by 7 Gain HP/8 when killing a monster Gain MP/8 when killing a monster Attack Power increases by 3.6 per 20 levels Attack Power increases by 102 [Fixed Option] Base Defense increases by 3.6 per 20 levels [Random Option: 1 ~ 2 generated] Damage 5%, Reflect Defense Success Rate increased by 10%, Max HP increased by 396, Max MP increased by 396, Damage decreased by 108 Set Options (Armor) [2Set] [3Set] [4Set] Mastery Skill Attack Power Increase, Mastery Strength Increase Double Damage Chance +18% Mastery Attack Power Increase Mastery Critical Damage Increase Mastery Excellent Damage Increase Ignore Enemy Defense +9% Mastery All Stats Increase Mastery Base Defense Increase Critical Damage Chance Increase +20% Excellent Damage Chance Increase +20% Triple Damage Chance +18% Mastery Max HP Increase Mastery Damage Reduction Mastery Ability Skill Attack Power Increase Full legendary set option - 6 Items required composition Full set option [Weapon, Shield Set] Progenitor's Imperial Hammer Progenitor's Imperial Paladin Shield [Armor Set] Progenitor's Imperial Crusader Helm Progenitor's Imperial Crusader Armor Progenitor's Imperial Crusader Pants Progenitor's Imperial Crusader Gloves Extra Critical Chance +5% Extra Excellent Chance +5% Extra Double Damage Chance +3% Extra Additional Damage Chance +4% Nuke (+150) Bolt (+100) Area of Effect (+50) Attack Power Full crusader mu online guide
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    Frost Earrings

    Frost Earrings - 8th Mastery Earrings The 8th Tier Mastery Earrings Frost Earrings have been added. Players can activate the Earring Set Option effect by wearing left and right Mastery Earrings of the same tier Players can enhance them up to level 15 using Lapid Stone. Frost Earrings (Right) Frost Earring (Left) Available levels 1,050 Available levels 1,000 Attack Power/Magic Power/Curse Power 502~505 Attack Power/Magic Power/Curse Power 462~465 Elemental Defense 490 Elemental Defense 432 Frost Earring Options Frost Earring can generate 1 to 3 options. The option value increases based on the Earring Enhancement Level of the Mastery Option. The 'Set Option' is activated when wearing Frosty Earring (Left) and (Right). Frosty Earrings (Right) Frosty Earrings (Left) [Random Options] (1~3) [Random Options] (1~3) Max Mana Increase 1000 Excellent Damage Chance Increase 11% Critical damage chance increase by 11% Increase AG auto-recovery amount by 10 Attack speed increase 7 Max HP increase by 1000 Skill Attack Power Increase 31 Mastery Attack/Magic Power Increase 145 Mastery Excellent Damage Increase 245 Mastery Critical Damage Increase 245 Frost Earring Set Options 8% chance to ignore enemy defense, +11 to all stats, +100 Mastery damage. Obtaining Frost Earrings Frost Earrings can be crafted by upgrading the 7th Mastery Earring, Verdant Earrings When crafting to Frost Earrings, 1 to 3 earring options are randomly generated. The Cold Forge Frame can be purchased from Priest James for 25,000 Ruud. Cold Forge Frame Sales NPC Priest James Elbeland (32, 239) Selling price 25,000 ruud Frost Earring Combination Left earring is upgraded to left earring, and right earring is upgraded to right earring. Combination types Basic ingredients Ruud Shop/Jewelry Materials Combination rate Combination result Frost Earrings +15 Enhanced Verdant Earrings (Right or Left) 20 Bless 20 Soul 1 Chaos 1 Creation 1 Cold Forge Frame 100% +0 Enhanced Frost Earrings (Right or Left) +14 Enhanced Verdant Earrings (Right or Left) 90% +13 Enhanced Verdant Earrings (Right or Left) 80% +12 Enhanced Verdant Earrings (Right or Left) 70% +11 Enhanced Verdant Earrings (Right or Left) 60%
  24. 1st level wings guide Wings of Heaven - Can Wear: Dark Wizard, Magic Gladiator, Rage Fighter, Rune Wizard, Gun Crusher, Lemuria Mage, Alchemist Wings of Satan - Can Wear: Dark Knight, Magic Gladiator, Slayer, Wings of Elf - Can wear ELF Wings of Curse - Can wear: Summoner, Dark Lord Pure White Cloak - Can wear: Light Wizard Iron Cloak - Can wear: Illusion Knight Cloak of Protection - Can wear: Crusader To create first class wings from zero this process is required 1) Get regular item at least level +7 and +12 option or higher to create Chaos Weapon 2) Upgrade your chaos weapon to level +4 and option +4 to proceed (this is minimum, and has low chance) recommended level +7 and +12 option 3) With 1st relic you create 1st class wings, creation for specific class are random
  25. Mu Online Reset System By reaching 400 level player can do reset by typing command: /reset After that characters level goes back to 1 level and player earns more stat point to reach goal make all stat points maximum 32700 points on each position: Strength, Stamina, Energy and Command for Dark Lord character! Reset requirements: 400 regular level 1 million zen multiplied by reset Reset reward: 10 Wcoins 1000 Ruud After reset stat points stays the same, and extra points can be earned on leveling up! Mu Online Europe Auto reset function, available for VIP players! This command allows player to do resets In game automatically, to activate it on leveling spot, before 400lvl type: /reset auto
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    Pumpking Of Luck

    Pumpkin of Luck This item/box drops randomly in all maps usually at Halloween Events time, or all year around. Drop rate: 8/1000000 By dropping this box player can get custom jewels: Jewel of Dark Bless Jewel of Dark Soul Jewel of Dark Life Jewel of Exc Jewel of Luck Jewel of Skill Jewel of Level Jewel of FO Jewel of Socket
  27. Imperial Secondary Legendary Equipment - Season21 Part 1-2 2nd Legendary Equipment – Introduction to the Imperial of the eponymous 1. Introduction 1) Second Legendary eponymous Imperial Weapon, Armor has been updated. 2) Items can be obtained through the combination of the 1st Legendary Weapon and Armor (Templguard) upgrade. 2. Upgrade combination Weapons (upgrading [stat options], [lucky options], [weapons options] are retained.) Main material Lud Materials Jewelry Materials Zen Probability of success Results +15 Level 5 1st Legendary Set Weapon Shield Imperial Bless X 30 500,000,000 zen 100% +0 Level 1 Level 2nd Legendary Set Weapon Shield Soul X 30 Creation X 1 Jewel of Chaos X 1 Item (Upgrade [stat option], [Lucky option] is retained.) Main material Lud Materials Jewelry Materials Zen Probability of success Results +15Level 5th Level 1st Legendary Set Armor The Soul of Imperial Bless X 30 200,000,000 Zen 100% +0Level 1st level 2nd Legendary Set Armor Soul X 30 Creation X 1 Jewel of Chaos X 1 Enhanced 2nd Legendary Equipment The "Imperial Reinforcement Stone" item is required for the 2nd Legendary Equipment Enhancement. There is no extinction in case of failure, so the [chaos combination talisman] item is not used. General reinforcement combination (strengthening level, strengthening stage) Main material Reinforcement stone material Jewelry Materials Probability of success 2nd Legendary Set Weapon/Defense (0th Level 1st Level ~ 15th level 4th level) (Release) Imperial Reinforcement stone X12 Bless X1 50% up to 70% with luck Soul X1 Life X2 10,000,000 Zen Elite Enhancement Combinations (Strengthening Level, Reinforcement Stages) Main material Reinforcement stone material Probability of success 2nd Legendary Set Weapon/Defense (0th Level 1st Level ~ 15th level 4th level) (Attribution) Shining Imperial Reinforcement stone X12 60% (Up to 80% if you have a lucky option, including lucky charm) Weapon/Defense Item Information 1. Imperial weapons List of weapons options (common) 10% chance of an Excellent damage Increases Attack (Magic) Speed by 7 When you kill a monster (Life/8) When you kill a monster (Mana/8) Attack Damage (Halpower or curse) 3.6 percent per 20 level Attack (horsepower or curse) 102 increased Imperial Sword   Wearing Class Black Knight Minimum to Maximum Attack 997 to 1012 Attack success rate 313 Attack Speed 40 Power of battle 174% Wear condition Above 1600level Power: 1006 Agility: 327 Imperial Faith Sword   Wearing Class Black Knight Minimum to Maximum Attack 997 to 1012 Attack success rate 313 Attack Speed 40 Power of battle 174% Wear condition Above 1600level Power: 52 Agility: 327 Energy: 936 Imperial Wizard Staff   Wearing Class Warlock Minimum to Maximum Attack 390 to 398 Attack success rate 363 Attack Speed 30 Horsepower 311% Wear condition Above 1600level Power: 308 Agility: 106 Imperial Bow   Wearing Class Fairy Minimum to Maximum Attack 1483 to 1526 Attack success rate 313 Attack Speed 55 Wear condition Above 1600level Power: 206 Agility: 1204 Imperial Arrow   Wearing Class Fairy Minimum to Maximum Attack 895 to 914 Attack success rate 313 Attack Speed 60 Wear condition Above 1600level Power: 199 Agility: 1190 Imperial Magic Staff   Wearing Class Ma-test Minimum to Maximum Attack 390 to 398 Attack success rate 363 Attack Speed 30 Horsepower 311% Wear condition Above 1600level Power: 308 Agility: 106 Imperial Magic Sword   Wearing Class Ma-test Minimum to Maximum Attack 997 to 1007 Attack success rate 313 Attack Speed 45 Horsepower 161% Power of battle 174% Wear condition Above 1600level Power: 743 Agility: 458 Energy: 164 Imperial Magic Two Hand Sword   Wearing Class Ma-test Minimum to Maximum Attack 1341 to 1391 Attack success rate 413 Attack Speed 45 Horsepower 161% Power of battle 230% Wear condition Above 1600level Power: 743 Agility: 458 Energy: 164 Imperial Scepter   Wearing Class Dark Road Minimum to Maximum Attack 1118 to 1142 Attack success rate 413 Attack Speed 40 Spirit Attack 135% Power of battle 232% Wear condition Above 1600level Power: 710 Agility: 166 Imperial Stick   Wearing Class Summoner Minimum to Maximum Attack 368 to 394 Attack success rate 313 Attack Speed 30 Horsepower 290% Wear condition Above 1600level Power: 278 Agility: 112 The Book of Imperial   Wearing Class Summoner Attack success rate 313 Attack Speed 50 Low power 281% Wear condition Above 1600level Agility: 206 Energy: 760 Imperial Claw   Wearing Class Rage Fighter Minimum to Maximum Attack 903 to 923 Attack success rate 313 Attack Speed 35 Power of battle 181% Wear condition Above 1600level Power: 595 Agility: 199 Imperial Lance   Wearing Class Grolander Minimum to Maximum Attack 731 to 758 Attack success rate 413 Attack Speed 40 Power of battle 226% Wear condition Above 1600level Power: 448 Agility: 320 Imperial Runmay   Wearing Class Rune-Wizard Minimum to maximum horsepower 389 to 407 Attack success rate 413 Attack Speed 50 Horsepower 318% Wear condition Above 1600level Power: 294 Agility: 113 Energy: 1108 Imperial Short sword   Wearing Class Slayer Minimum to Maximum Attack 964 to 1055 Attack success rate 313 Attack Speed 45 Power of battle 173% Wear condition Above 1600level Power: 341 Agility: 1081 Imperial Horsepower Gun   Wearing Class Gun-cracher Minimum to Maximum Attack 509 to 523 Attack success rate 313 Attack Speed 50 Horsepower 272% Wear condition Above 1600level Power: 379 Agility: 322 Energy: 852 White Wizard Staff   Wearing Class White wizard Minimum to Maximum Attack 390 to 398 Attack success rate 363 Attack Speed 30 Horsepower 311% Wear condition Above 1600level Power: 308 Agility: 106 Imperial Magic Book   Wearing Class White wizard Minimum to maximum horsepower 276 to 286 Attack success rate 293 Attack Speed 30 Horsepower 199% Wear condition Above 1600level Agility: 192 Energy: 494 Imperial   Wearing Class Meiji Minimum to maximum horsepower 380 to 394 Attack success rate 313 Attack Speed 30 Horsepower 313% Wear condition Above 1600level Power: 171 Agility: 87 Energy: 474 Imperial Blade   Wearing Class Illuminite Minimum to Maximum Attack 997 to 1029 Attack success rate 413 Attack Speed 45 Wear condition Above 1600level Power: 362 Agility: 1102 Imperial Wand   Wearing Class Alchemist Minimum to maximum horsepower 408 to 422 Attack success rate 363 Attack Speed 35 Horsepower 313% Wear condition Above 1600level Power: 105 Agility: 50 Energy: 462 Imperial Elixir   Wearing Class Alchemist Minimum to maximum horsepower 406 to 420 Attack success rate 293 Attack Speed 30 Horsepower 200% Wear condition Above 1600level Agility: 120 Energy: 354 Imperial Shield Imperial Shield   Wearing Class Black Knight Armor 155 Defense 263 Wear condition Above 1600level Power: 245 Or Energy: 950 Agility: 189 Shield Options Armor 3.6 per 20 levels Damage 5% reflex 10% increase in defense success rate Increases life up to 396 Increases maximum mana by 396 Reduced damage 108 Imperial Fairy Shield   Wearing Class Fairy Armor 180 Attribution Defense 159 Defense 261 Wear condition Above 1600level Power: 94 Energy: 926 Shield Options Improved Attribute Armor Enhancement 57% Damage 5% reflex 10% increase in defense success rate Increases life up to 396 Increases maximum mana by 396 Reduced damage 108 Imperial Roadshield Wearing Class Dark Road Armor 188 Defense 267 Add Divine Horse Defense 7.20% Devine Horse Properties Add Defense 5.10% Wear condition Above 1600level Power: 687 Agility: 157 Shield Options Armor 3.6 per 20 levels Damage 5% reflex 10% increase in defense success rate Increases life up to 396 Increases maximum mana by 396 Reduced damage 108 Imperial Lancer Shield Wearing Class Grolander Armor 187 Defense 264 Wear condition Above 1600level Power: 435 Energy: 308 Shield Options Armor 3.6 per 20 levels Damage 5% reflex 10% increase in defense success rate Increases life up to 396 Increases maximum mana by 396 Increased the Obsidian effect by 345 Imperial Rune Wizard Wearing Class Rune-Wizard Armor 180 Defense 261 Horsepower 200% Wear condition Above 1600level Power: 147 Energy: 71 Shield Options Armor 3.6 per 20 levels Damage 5% reflex 10% increase in defense success rate Increases life up to 396 Increases maximum mana by 396 Reduced damage 108 3. Imperial Armor The Imperial Night Set of the eponymous Classification pitching Armor Trousers Boots Armor 656 679 669 655 Demand stats Power: 781 Min: 240 Power: 933 Min: 287 Power: 844 Min: 256 Power: 739 Min: 224 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imprinting of the Imperial Night of the eponymous Imferian Night Armor Imprint Imperial Night Pants Imprints of Imperial Night Boots [Weapons Set] The Imperial Sword The Imperial Sword Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage The Imperial Night (Faith) Set of the eponymous Classification pitching Armor Trousers Boots Armor 675 699 688 674 Demand stats Min: 125 Energy: 755 Min: 135 Energy: 769 Min: 130 Energy: 762 Min: 114 Energy: 755 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Health +520 Double Damage Probability +18% Armor increase +360 Increased Critical Damage +60% Increased probability of damage to Excellent +60% Robust Ho – Party member damage/hp increase +380 Mastery All stats Mastery Basic Defense Increase Robust protection - HP conversion rate increased +72% Robust protection - Shield defense increased +292 Triple damage chance +15% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] The Imperial Night's Pitching (Faith) The Imperial Night Armor of the eponymous (belief) Imprint Imperial Night Pants (Faith) eponymous Imperial Night Boots (Faith) [Weapons Set] The Imperial Gods of the eponymous Imzo's Imperial Shield Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Increase Extra Armor +50 eponymous Imperial Wizard set Classification pitching Armor Trousers Gloves Armor 635 644 641 630 Demand stats Power: 240 Min: 93 Power: 261 Min: 98 Power: 251 Min: 93 Power: 193 Min: 77 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Wizard's Helmet Imperial Wizard's Armor Imperial Wizards Imperial Wizards Gloves [Weapons Set] Imperial Wizard Staff Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage The Imperial Elf Set of the eponymous민첩요정) Classification pitching Armor Trousers Gloves Armor 650 657 653 642 Demand stats Power: 198 Min: 413 Power: 224 Min: 476 Power: 209 Min: 440 Power: 182 Min: 377 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Intelligence Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Elf Tou Imperial Elf Armor eponymous Imperial Elf Pants eponymous Imperial Elf Gloves [Weapons Set] Imperial Bow of the Shijo The Imperial Massacre of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage The Imperial Elves Set of the eponymous (Energy Fairy) Classification pitching Armor Trousers Gloves Armor 569 577 570 559 Demand stats Power: 83 Min: 161 Energy: 1063 Power: 93 Min: 167 Energy: 1098 Power: 88 Min: 161 Energy: 1070 Power: 83 Min: 151 Energy: 1056 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Mastery Energy Increase Improved Armor +75% Improved attack +63% Armor Increase in Shield Equipment +55% Bless Reinforcement +95 Armor increase +330 Maximum Life Increase +670 Mastery All stats Mastery Basic Defense Increase Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Elf Tou Imperial Elf Armor eponymous Imperial Elf Pants eponymous Imperial Elf Gloves [Weapons Set] eponymous Imperial Fairy Shield Enhanced Attribution Attack +120 Enhanced Property Defense +100 Enhances therapeutic effect +300 Enhancing party therapy +240 Increase Extra Armor +50 eponymous Imperial Magic Set (Law Judge Magic Test) Classification Armor Trousers Gloves Boots Armor 674 649 644 648 Demand stats Power: 203 Min: 188 Energy: 1119 Power: 193 Min: 177 Energy: 1091 Power: 177 Min: 161 Energy: 1077 Power: 182 Min: 167 Energy: 1056 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Magic Armor Imprint Imperial Magic Pants eponymous Imperial Magic Gloves eponymous Imperial Magic boots [Weapons Set] Imperial Magic Staff Imperial Magic Staff Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous Imperial Magic set (Article-type magic test) Classification Armor Trousers Gloves Boots Armor 678 654 647 653 Demand stats Power: 770 Min: 324 Power: 734 Min: 314 Power: 623 Min: 266 Power: 671 Min: 282 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Magic Armor Imprint Imperial Magic Pants eponymous Imperial Magic Gloves eponymous Imperial Magic boots [Weapons Set] The Imperial Magic Sword The Imperial Magic Sword or Imperial Magic - Hand Sword Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous Imperial road set Classification pitching Armor Trousers Gloves Armor 633 654 641 630 Demand stats Power: 329 Min: 98 Power: 361 Min: 109 Power: 340 Min: 104 Power: 282 Min: 88 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Road Throw The Imperial Road Armor eponymous Imperial Road Pants eponymous Imperial Road Gloves [Weapons Set] The Imperial Septer The Imperial Roadshield of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous Imperial Summerner set Classification pitching Armor Trousers Gloves Armor 637 649 641 629 Demand stats Power: 198 Min: 77 Power: 219 Min: 88 Power: 209 Min: 83 Power: 151 Min: 46 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Remammal Power/Cursive Power Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Summer's pitching Imperial Summer Armor Imperial Summer Trousers Imperial Summer Gloves [Weapons Set] The Imperial Stick The Imperial Book of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous 임페리얼 Imperial Fighter set Classification pitching Armor Trousers Boots Armor 631 659 648 637 Demand stats Power: 392 Power: 445 Power: 419 Power: 366 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial Fighter Helmet Imperial Fighter Armor The Imperial Fighter Pants eponymous Imperial Fighter Boots [Weapons Set] The Imperial Claw of the eponymous The Imperial Claw of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous Imperial Lancer set Classification pitching Armor Trousers Gloves Armor 627 638 635 628 Demand stats Power: 340 Min: 340 Power: 361 Min: 361 Power: 350 Min: 350 Power: 298 Min: 298 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Lancer Imperial Lansor's Armor eponymous Imperiallancer's trousers eponymous Imperial Lancer gloves [Weapons Set] The Imperial Mountains of the eponymous eponymous Imperial Lanseal Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage 임페리얼eponymous imperial run-wijade set Classification pitching Armor Trousers Gloves Armor 641 649 646 636 Demand stats Power: 209 Min: 88 Energy: 867 Power: 230 Min: 93 Energy: 895 Power: 219 Min: 88 Energy: 881 Power: 161 Min: 72 Energy: 839 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] Imperial Run Wizarding Imperial Wizard Armor Imperial Wizard Pants Imperial Run Wizard's Gloves [Weapons Set] Imperial Runmais Imperial Wizard Shield Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous Slayer set Classification pitching Armor Trousers Gloves Armor 660 674 665 641 Demand stats Power: 240 Min: 781 Power: 287 Min: 933 Power: 256 Min: 844 Power: 219 Min: 707 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial Slayer The Imperial Slayer Armor eponymous Imperial Slayer pants eponymous Imperial Slayer gloves [Weapons Set] The Imperial Shorts of the eponymous The Imperial Shorts of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous gun-crascher set Classification pitching Armor Trousers Boots Armor 631 649 643 638 Demand stats Power: 324 Min: 272 Energy: 804 Power: 335 Min: 282 Energy: 818 Power: 314 Min: 261 Energy: 790 힘: 293 Min: 240 Energy: 762 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial Crusher투 Imperial Crusher Armor Imperial Crusher Pants eponymous Imperial gun crusher boots [Weapons Set] The Imperial Horsemanship of the eponymous The Imperial Horsemanship of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous White Wizard set Classification pitching Armor Trousers Gloves Armor 646 650 642 645 Demand stats Power: 240 Min: 93 Energy: 776 Power: 261 Min: 98 Energy: 790 Power: 251 Min: 93 Energy: 762 Power: 193 Min: 77 Energy: 741 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial White Wizarding The Imperial White Wizard's Armor eponymous Imperial Whitewejed trousers Imperial White Wizarding Gloves [Weapons Set] Imperial White Wizard Staff The Imperial Magical Book of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous imperial Meiji set Classification pitching Armor Trousers Gloves Armor 640 646 642 631 Demand stats Power: 193 Min: 62 Energy: 762 Power: 214 Min: 72 Energy: 776 Power: 203 Min: 67 Energy: 748 Power: 146 Min: 46 Energy: 720 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial Meiji-tugging eponymous Imperial May Wallet eponymous Imperial Badge trousers eponymous Imperial maid gloves [Weapons Set] The Imperial of the eponymous Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage eponymous Imperial Illuminate set Classification pitching Armor Trousers Gloves Armor 664 679 655 634 Demand stats Power: 256 Min: 755 Power: 298 Min: 912 Power: 272 Min: 833 Power: 230 Min: 697 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Strength Double Damage Probability +18% Mastery Attack Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial Illusion Night투 Imprinted Imperial Japanese Night Armor eponymous Imperial illuj night pants eponymous Imperial Illuminant Night Gloves [Weapons Set] The Imperial Blade Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage 임페리얼eponymous imperial alchemist set Classification pitching Armor Trousers Gloves Armor 659 663 661 653 Demand stats Power: 177 Min: 109 Energy: 790 Power: 198 Min: 114 Energy: 804 Power: 188 Min: 109 Energy: 776 Power: 130 Min: 93 Energy: 755 Wear Level 5th Ex 1600Level Set Options 2Set 3Set 4Set Masterless Kill Attack Increased Mastery Energy Increase Double Damage Probability +18% Master Rema Increase Mastery Critical Damage Increase Mastery Excellence Damage Increase Ignore enemy defense +9% Mastery All stats Mastery Basic Defense Increase Increased Critical Damage +20% Increase in the probability of Excellence damage +20% Triple damage chance +18% Mastery's Life Increase Mastery Damage Reduction Mastery Ability Skill Attack Increased Legendary Full Set Options [Defense set] eponymous Imperial Alchemist투 Imperial Alchemist Armor eponymous Imperial alchemist trousers eponymous Imperial alchemist gloves [Weapons Set] Imperial Wand Imperial Elixir Extra Critical Chance +5% Extra Excellence +5% Chance Extra Double Damage +3% chance +4% chance of extra additional damage Nurk (+150) Volt (+100) Wide Area (+50) Attack Damage Other Item Information - Imperial anvil Image Where to win   NPC Priest James Price: 160,000Rud The Soul of Imperial Image Where to win   NPC Priest James Price: 80,000Rudd Reinforcement material - Imperial Reinforcement Stone Image Where to win   Temple of Aquilas Monster Drop - Shiny Imperial Reinforcement Stone Image Where to win   Cash Shop 4. Alchemist 1st Legendary Armor Alchemist 1st Legendary Equipment can be found in the [Season20 Part1-3 Legendary Equipment] post. ☞ Season20 Part1-3 Leisure Equipment Shortcut
  28. Aquilas Temple map The Temple of Aquilas Background Story The Temple of Aquilas, as its name suggests, This is a temple built by the Kantur people to worship the 'Eagle God'. They built a large temple boasting of splendor through technology more advanced than that of other civilizations and actively performed worship and sacrifices. In the beginning, pure faith was maintained and ordinary sacrifices such as sheep and cows were offered. When the world was in an unstable state due to Kundun's infiltration. While the faith was being corrupted and experimental subjects with turbid souls created by the Kanturians were being offered as sacrifices, Unknown energies were accumulating in the temple. Kundun's subordinates, who learned that there was energy available, Infiltrate the temple and open the dimensional gate. Summon an army of eagle fantasy creatures from another dimension through the open dimensional gate. He kills all the Kanturians in the temple and takes complete control of the temple. The Canturians thought of the Eagle Legion as gods and were unable to fight them, but were instead defeated. Let's make it a place that people can no longer access. The entrance was sealed with sealing magic, and after a long time, the seal weakened and the temple was revealed to the world. Map information Key drop items Main drop items Determine the ability to belong Ability Determination Imperial Reinforcement Stone Imperial Excellent Armor The Soul of the Temple Guard Aquilas Temple Monsters Aquila Warrior - Bolt Aquila Gunner - Nuke Aquila Magician - AOE
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